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<blockquote data-quote="Warchild" data-source="post: 506854" data-attributes="member: 769"><p>Yes, i have it. Its really good. I raised an eyebrow at the cost, but after doing some research on the book's contents and looking into the author's (Steve Kenson) credits for rpg games, i definitely got interested. After the amount of feedback the fans were treated to by Steve and the others at Green Ronin forums, i was hooked. It really is a great looking book, just reading through it gets you hyped up for a superhero campaign.</p><p></p><p>Tonight was our first session and i officially claim the book a smashing success. Last week we had our character creation session. The most powerful thing about the game is its ability to regulate the intensity of characters creation and just how easy it is to scale it to your individual tastes. My lazy players were happy that it didn't take an hour to make their characters and that they were well rounded without having to go into a min/max frenzy to keep up with the others. My mechanic loving players were absolutely thrilled with just how specific and specialized they could get with their powers/skills/feats/etc. THAT was impressive. The combat is very quick and seamless (so very much like the combats in actual comics), but there is a host of options you can throw into the mix to get a more tactical D&Dish combat enviornment. It was better in action than advertised. </p><p></p><p>This is all from a guy who originally had decided that a classless (but with levels!), no hit point using (the damage save mechanic in M&M is by far the most exiciting new mechanic i've seen in i don't know how long), point-buy based system was a major waste of time and not for me.......</p><p>Uh, well, let me own up right now and say "My mistake." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Warchild, post: 506854, member: 769"] Yes, i have it. Its really good. I raised an eyebrow at the cost, but after doing some research on the book's contents and looking into the author's (Steve Kenson) credits for rpg games, i definitely got interested. After the amount of feedback the fans were treated to by Steve and the others at Green Ronin forums, i was hooked. It really is a great looking book, just reading through it gets you hyped up for a superhero campaign. Tonight was our first session and i officially claim the book a smashing success. Last week we had our character creation session. The most powerful thing about the game is its ability to regulate the intensity of characters creation and just how easy it is to scale it to your individual tastes. My lazy players were happy that it didn't take an hour to make their characters and that they were well rounded without having to go into a min/max frenzy to keep up with the others. My mechanic loving players were absolutely thrilled with just how specific and specialized they could get with their powers/skills/feats/etc. THAT was impressive. The combat is very quick and seamless (so very much like the combats in actual comics), but there is a host of options you can throw into the mix to get a more tactical D&Dish combat enviornment. It was better in action than advertised. This is all from a guy who originally had decided that a classless (but with levels!), no hit point using (the damage save mechanic in M&M is by far the most exiciting new mechanic i've seen in i don't know how long), point-buy based system was a major waste of time and not for me....... Uh, well, let me own up right now and say "My mistake." :) [/QUOTE]
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