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<blockquote data-quote="Voneth" data-source="post: 529698" data-attributes="member: 1016"><p>Well, I ran my 5th level M&M Farscape game with the hit points and varible damage weapon rules. A week before that, I ran the adventure in the book with the Damage Save system and 10th level PCs. </p><p></p><p>In the Farscape game, I had them make 5th level characters. I forgot to tell them that Super Constitution and Damage Save adds hit points (However, before Farscape's errata came out, non-combat characters had double digit hit points anyway.) And I couldn't find the one line about what Healing does for Hit Points (I found it after the game.) </p><p></p><p></p><p>Overall as a GM, I like running NPC with the DS system, the math was easier to keep track of. If one could make an NPC index card (I love the way the M&M templates look and I'd love to have some blanks like that). Though I was surprised that the superheroes went down after only 3 or 4 hits. This is probably because no one used their Hero Points to get rid of the stun damage (when Hero Points gets rid of 5 stun hits, you are tempted to hold off until you have 6 stun hits to use them). And once you are unconscious with no nearby back up, Hero Points only revive you enough to be slammed down again. On the result of the match? </p><p>One PC down and only one NPC was still standing. </p><p></p><p>With the hit points system and characters at 5th level the combat didn't last much longer because the heavy weapons stats in the d20 Farscape book are pretty big (3d8 and such) and NPCs still went down went down pretty quickly and I see I need to do some more testing to fine tune the NPCs to be a challenge. The players ended up using their Hero Points more for skill checks than for combat. </p><p></p><p>Everyone had a lot of fun in both games, though those who played both games offered up no opinions. I am trying to touch base with them this week to solicit some answers. One fellow answered back that he still hasn't got his head around DS yet, but he thinks he would perfer it over hit points, especially at high levels.</p></blockquote><p></p>
[QUOTE="Voneth, post: 529698, member: 1016"] Well, I ran my 5th level M&M Farscape game with the hit points and varible damage weapon rules. A week before that, I ran the adventure in the book with the Damage Save system and 10th level PCs. In the Farscape game, I had them make 5th level characters. I forgot to tell them that Super Constitution and Damage Save adds hit points (However, before Farscape's errata came out, non-combat characters had double digit hit points anyway.) And I couldn't find the one line about what Healing does for Hit Points (I found it after the game.) Overall as a GM, I like running NPC with the DS system, the math was easier to keep track of. If one could make an NPC index card (I love the way the M&M templates look and I'd love to have some blanks like that). Though I was surprised that the superheroes went down after only 3 or 4 hits. This is probably because no one used their Hero Points to get rid of the stun damage (when Hero Points gets rid of 5 stun hits, you are tempted to hold off until you have 6 stun hits to use them). And once you are unconscious with no nearby back up, Hero Points only revive you enough to be slammed down again. On the result of the match? One PC down and only one NPC was still standing. With the hit points system and characters at 5th level the combat didn't last much longer because the heavy weapons stats in the d20 Farscape book are pretty big (3d8 and such) and NPCs still went down went down pretty quickly and I see I need to do some more testing to fine tune the NPCs to be a challenge. The players ended up using their Hero Points more for skill checks than for combat. Everyone had a lot of fun in both games, though those who played both games offered up no opinions. I am trying to touch base with them this week to solicit some answers. One fellow answered back that he still hasn't got his head around DS yet, but he thinks he would perfer it over hit points, especially at high levels. [/QUOTE]
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