Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mutants of Masterminds intimidation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Razuur" data-source="post: 2239531" data-attributes="member: 1997"><p>Hello all,</p><p></p><p>I have owned M&M since it first came out. I am finally nearing a point in which I am feeling ready to run it. For some reason the game has intimidated me. When I read it I think "wow, this is great" and then I think I understand the rules enough to play it - until I come to the web and come across an M&M rules discussion. then it dawns on me how I didn't understand it as well as I thought. So I put it down for a while, and then come back to it later. Process repeat.</p><p></p><p>Our past history with Super RPGs was primiarily the old Advanced Marvel FASERIP (hundreds of hours on that puppy) and a little on DC Heroes (interesting system not noo suited for low-level play). I have never played Hero or Champions or the like - they felt far to complicated for our group. I have bought almost every M&M product to date as well as some Superlink products knowing that one day I would get the stones to run it. It impresses me that Steve Kenson is so diligent in web support for M&M, so I know that any question I might have would get answered and fast!</p><p></p><p>Our group liked Marvel FASERIP so well, I am worried that me not having the rules down perfectly might mar the whole game in their eyes.</p><p></p><p>Has any one else been intimidated by M&M? Any suggestions to a new time M&M GM?</p><p></p><p>I am going to create there characters for them to maintain some kind of control, but other than that, any suggestions you might have would be mightily appreciated.</p><p></p><p>Thanks,</p><p></p><p>Razuur</p></blockquote><p></p>
[QUOTE="Razuur, post: 2239531, member: 1997"] Hello all, I have owned M&M since it first came out. I am finally nearing a point in which I am feeling ready to run it. For some reason the game has intimidated me. When I read it I think "wow, this is great" and then I think I understand the rules enough to play it - until I come to the web and come across an M&M rules discussion. then it dawns on me how I didn't understand it as well as I thought. So I put it down for a while, and then come back to it later. Process repeat. Our past history with Super RPGs was primiarily the old Advanced Marvel FASERIP (hundreds of hours on that puppy) and a little on DC Heroes (interesting system not noo suited for low-level play). I have never played Hero or Champions or the like - they felt far to complicated for our group. I have bought almost every M&M product to date as well as some Superlink products knowing that one day I would get the stones to run it. It impresses me that Steve Kenson is so diligent in web support for M&M, so I know that any question I might have would get answered and fast! Our group liked Marvel FASERIP so well, I am worried that me not having the rules down perfectly might mar the whole game in their eyes. Has any one else been intimidated by M&M? Any suggestions to a new time M&M GM? I am going to create there characters for them to maintain some kind of control, but other than that, any suggestions you might have would be mightily appreciated. Thanks, Razuur [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mutants of Masterminds intimidation
Top