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mwangi expanse questions
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<blockquote data-quote="JThursby" data-source="post: 8598588" data-attributes="member: 7025596"><p>Your best source is going to be the book "Lost Omens: Mwangi Expanse", but here's some interesting tidbits related to the miniatures:</p><p></p><p>Some of them, like Walkena and Grandmother Spider, are deities in the setting. Walkena is an ultra-nationalistic undead tyrant that is one of the few living deities that walks around on Golarion itself, ruling the city-state of Mzlai. He occupies a vacancy in the regional pantheon, having recovered/usurped the portfolio of the sun, and uses it to smite those who disobey his edicts or introduce foreign ideas or influence into his city. While this unilateral stance of aggression towards foreigners finds some popularity in his domain, a resistance faction called the Bright Lions exists to undermine Walkena's authority and find a way to restore the old sun gods. Grandmother Spider is a fickle deity of fate and fortune both good and bad. She views the cosmic conflicts of most other gods as petty and laughable, and enjoys pranking other deities more than anything else. This animosity stems from being created as a servitor being to enact the god's will, similar to the Red Mantis god, but she has long since freed herself from the will of the gods as a whole. You can read more about the regional pantheon on Archives of Nethys; the relevant gods are the Mwangi Gods and the Old Sun Gods: <a href="https://2e.aonprd.com/Deities.aspx" target="_blank">Deities - Archives of Nethys: Pathfinder 2nd Edition Database</a></p><p></p><p>Black Heron is one of the 10 Magic Warriors, companions of Old Mage Jatembe, the archmage that reintroduced magic to a devastated post-earthfall Golarion. Jatembe is an interesting character in that almost everything we know about him is shrouded in thousands of years of retellings of ancient myths. His entry in Lost Omens: Legends is merely one retelling of one set of legends about him, and is concluded with a dialogue between in-universe characters discussing how to further enhance the story with their own flourishes and embellishments. The common thread in most storys are about his mission to understand magic as a force for good and to make that knowledge as widely available as possible. Before Jatembe vanished from the historical record he gave his 10 Magic Warriors a directive to spread their knowledge to the people of Golarion but to not rule over them. Black Heron helped found the ancient Shory empire, which developed flying cities and interplanar trade. While Jatembe's intentions are mostly likely nothing but good, the period after his disappearance gives rise to multitudes of despotic mage-states that created human suffering on an extreme scale as they warred with other nations and each other and suppressed their own populations. None of the mage-states from this period survive in their original form, they have either been destroyed or reformed into aristocratic oligarchies (the Shory Empire and it's flying cities are nothing but crashed ruins now). The empires that surivied by reforming still carry a taint from their ancient legacies, like Nex's prepensity for human experimentation (often on slaves) and Geb being a haven for misanthropic undead. Today there are few mage run states, and the ones that exist are all considered some of the worst despotic regimes on the planet. Jatembe and his magic warriors are some of the most unambigulously good characters in the setting, but even then their legacy is mixed between successes like the founding of the Magaambya School of Magic and dismal failures like the ancient empires of Garund. If this lore sounds interesting you might want to check out the Strength of Thousands adventure path, which has the players enroll in the Magaambya School that Jatembe himself created.</p></blockquote><p></p>
[QUOTE="JThursby, post: 8598588, member: 7025596"] Your best source is going to be the book "Lost Omens: Mwangi Expanse", but here's some interesting tidbits related to the miniatures: Some of them, like Walkena and Grandmother Spider, are deities in the setting. Walkena is an ultra-nationalistic undead tyrant that is one of the few living deities that walks around on Golarion itself, ruling the city-state of Mzlai. He occupies a vacancy in the regional pantheon, having recovered/usurped the portfolio of the sun, and uses it to smite those who disobey his edicts or introduce foreign ideas or influence into his city. While this unilateral stance of aggression towards foreigners finds some popularity in his domain, a resistance faction called the Bright Lions exists to undermine Walkena's authority and find a way to restore the old sun gods. Grandmother Spider is a fickle deity of fate and fortune both good and bad. She views the cosmic conflicts of most other gods as petty and laughable, and enjoys pranking other deities more than anything else. This animosity stems from being created as a servitor being to enact the god's will, similar to the Red Mantis god, but she has long since freed herself from the will of the gods as a whole. You can read more about the regional pantheon on Archives of Nethys; the relevant gods are the Mwangi Gods and the Old Sun Gods: [URL="https://2e.aonprd.com/Deities.aspx"]Deities - Archives of Nethys: Pathfinder 2nd Edition Database[/URL] Black Heron is one of the 10 Magic Warriors, companions of Old Mage Jatembe, the archmage that reintroduced magic to a devastated post-earthfall Golarion. Jatembe is an interesting character in that almost everything we know about him is shrouded in thousands of years of retellings of ancient myths. His entry in Lost Omens: Legends is merely one retelling of one set of legends about him, and is concluded with a dialogue between in-universe characters discussing how to further enhance the story with their own flourishes and embellishments. The common thread in most storys are about his mission to understand magic as a force for good and to make that knowledge as widely available as possible. Before Jatembe vanished from the historical record he gave his 10 Magic Warriors a directive to spread their knowledge to the people of Golarion but to not rule over them. Black Heron helped found the ancient Shory empire, which developed flying cities and interplanar trade. While Jatembe's intentions are mostly likely nothing but good, the period after his disappearance gives rise to multitudes of despotic mage-states that created human suffering on an extreme scale as they warred with other nations and each other and suppressed their own populations. None of the mage-states from this period survive in their original form, they have either been destroyed or reformed into aristocratic oligarchies (the Shory Empire and it's flying cities are nothing but crashed ruins now). The empires that surivied by reforming still carry a taint from their ancient legacies, like Nex's prepensity for human experimentation (often on slaves) and Geb being a haven for misanthropic undead. Today there are few mage run states, and the ones that exist are all considered some of the worst despotic regimes on the planet. Jatembe and his magic warriors are some of the most unambigulously good characters in the setting, but even then their legacy is mixed between successes like the founding of the Magaambya School of Magic and dismal failures like the ancient empires of Garund. If this lore sounds interesting you might want to check out the Strength of Thousands adventure path, which has the players enroll in the Magaambya School that Jatembe himself created. [/QUOTE]
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