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<blockquote data-quote="MwaO" data-source="post: 6704250" data-attributes="member: 12749"><p><strong>Nalmir the Battlemind|Swordmage 17</strong></p><p></p><p>[sblock Build]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Nalmir Baelenil, level 17</p><p>Moon Elf (Eladrin), Battlemind/Swordmage, Evermeet Warlock</p><p>Swordmage Aegis (Hybrid) Option: Aegis of Ensnarement</p><p>Hybrid Talent Option: Swordmage Warding</p><p>Psionic Augmentation (Hybrid) Option: Hybrid Power Point Option</p><p>Versatile Expertise Option: Versatile Expertise (Heavy Blade)</p><p>Versatile Expertise Option: Versatile Expertise (Light blade)</p><p>Binding Initiate Option: Binding Initiate (Star Pact)</p><p>Tomb Robber (+2 to Stealth)</p><p>Theme: Seeker of Illefarn</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 9, CON 20, DEX 13, INT 22, WIS 11, CHA 15</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 8, CON 16, DEX 12, INT 16, WIS 10, CHA 12</p><p> </p><p> </p><p>AC: 34 Fort: 30 Ref: 30 Will: 28</p><p>HP: 131 Surges: 13 Surge Value: 32</p><p> </p><p>TRAINED SKILLS</p><p>Arcana +21, Endurance +18, History +21, Stealth +16, Thievery +14</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +9, Athletics +7, Bluff +10, Diplomacy +10, Dungeoneering +8, Heal +8, Insight +8, Intimidate +10, Nature +8, Perception +13, Religion +14, Streetwise +10</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Eladrin Racial Power: Fey Step</p><p>Battlemind Feature: Battlemind's Demand</p><p>Battlemind Feature: Blurred Step</p><p>Swordmage Feature: Aegis of Ensnarement</p><p>Warlock Utility: Hidden Lore</p><p>Warlock Attack: Mind Shadows</p><p>Swordmage Attack 1: Booming Blade</p><p>Swordmage Attack 1: Vanishing Blade</p><p>Arcana Utility 2: Arcane Mutterings</p><p>Swordmage Attack 3: Dual Lightning Strike</p><p>Swordmage Utility 6: Armathor's Step</p><p>Battlemind Attack 7: Lightning Rush</p><p>Battlemind Attack 9: Iron Tomb</p><p>Battlemind Utility 10: Battle Aspect</p><p>Evermeet Warlock Attack 11: Blinding Beacon</p><p>Evermeet Warlock Utility 12: Feylights</p><p>Battlemind Attack 13: Intellect Snap</p><p>Battlemind Attack 15: Mind Blade</p><p>Swordmage Utility 16: Borrowed Confidence</p><p>Swordmage Attack 17: Thundering Vortex</p><p> </p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 2: Intelligent Blademaster</p><p>Level 4: Versatile Expertise</p><p>Level 6: Improved Defenses</p><p>Level 8: Silvery Glow</p><p>Level 10: Binding Initiate</p><p>Level 11: Starfire Womb</p><p>Level 12: Reserve Maneuver</p><p>Level 14: Feywild Advance</p><p>Level 16: Double Aegis</p><p> </p><p>ITEMS</p><p>Farbond Spellblade Rapier +2</p><p>Strikebacks x1</p><p>Goggles of Night</p><p>Siberys Shard of Radiance (paragon tier)</p><p>Thieves' Tools</p><p>Cloak of Translocation +3 x1</p><p>Sunblade Longsword +4 x1</p><p>Broom of Flying</p><p>Belt of the Witch King x1</p><p>Planestrider Boots x1</p><p>Solitaire (Citrine)</p><p>Iron Armbands of Power (paragon tier) x1</p><p>Greater Drowmesh of Eyes +3 x1</p><p>Elven Chain Shirt (paragon tier)</p><p>====== End ======[/sblock]</p><p></p><p>[sblock Commentary]</p><p>Based off the Invisible Stalker build. A couple significant changes in the build that first, I wanted all weapon powers only. No implement options other than required. If the other Warlock MC feat would have given out a skill, I would have taken that instead. The goal of that was to use Light Blade Expertise while generally invisible. However, I found a particular Sunblade and my character's background is such that I absolutely had to take it. I had picked Selune(aka Sehanine) solely for role-playing purposes and had no intent of going Silvery Glow before that. Very big string of coincidences for that character.</p><p></p><p>The character originally started out as an Eladrin Fighter and got to 5th. But then WotC errata'd the Urgrosh to be Axe or Spear instead of Axe/Spear. This mean that it was very unclear if I could use Eladrin Soldier to have proficiency in the Axe end. I didn't play the character after that until LFR admins decided to allow created characters and I didn't have a character in the 7-10 range. So I made it up at 8th as a Battlemind|Swordmage. Note the relatively unusual skill set + Arcane Mutterings - can cover a lot of different skills in a skill challenge.[/sblock]</p><p></p><p>[sblock Tactics]</p><p>Basically, likes to teleport. I didn't want to take Ethereal Sidestep like other teleporters did, so I took 3 daily powers that give him the capability of teleporting. He also has a couple of encounter teleport powers and Assault Swordmage mark. Usually, he moves up to the soldier, does Aegis of Ensnarement on them, then does Dual Lightning Strike, and goes after the artillery/controller/leader in the back with the 2nd swing. As he's now invisible to that soldier, that gives the soldier a bunch of bad options, usually.</p><p>edit: now he's 17th and has Planestrider boots, he has switched to more a set of encounter options - Fey Step, Dual Lightning Strike, Planestrider boots, and Armathor's Step = 4 teleport options, his Cloak is a 5th as a Daily and he has two daily powers that allow teleporting as an encounter option.[/sblock]</p><p></p><p>[sblock Quick Hook]</p><p>So mad, he's sane. Fascinated by the stars. He has Faervian, a purple sunblade. He's a Star Pact Binder who believes in Caiphon, a purple sun. Obviously, Faervian is from Caiphon. Despite my best efforts, he's basically perfect for Faervian, being an Eladrin Knight of Myth Drannor who is an Arcane Gish is an Evermeet Warlock. The created part is part of his origin - he got thrown into Wheloon and somehow broke himself out, but his mind cracked as part of that.</p><p></p><p>edit: he's the ghost of the previous character possessing a common Eladrin thief, whose talents are represented in some relatively odd options, such as being okay at Thievery and Stealth[/sblock]</p></blockquote><p></p>
[QUOTE="MwaO, post: 6704250, member: 12749"] [b]Nalmir the Battlemind|Swordmage 17[/b] [sblock Build] ====== Created Using Wizards of the Coast D&D Character Builder ====== Nalmir Baelenil, level 17 Moon Elf (Eladrin), Battlemind/Swordmage, Evermeet Warlock Swordmage Aegis (Hybrid) Option: Aegis of Ensnarement Hybrid Talent Option: Swordmage Warding Psionic Augmentation (Hybrid) Option: Hybrid Power Point Option Versatile Expertise Option: Versatile Expertise (Heavy Blade) Versatile Expertise Option: Versatile Expertise (Light blade) Binding Initiate Option: Binding Initiate (Star Pact) Tomb Robber (+2 to Stealth) Theme: Seeker of Illefarn FINAL ABILITY SCORES STR 9, CON 20, DEX 13, INT 22, WIS 11, CHA 15 STARTING ABILITY SCORES STR 8, CON 16, DEX 12, INT 16, WIS 10, CHA 12 AC: 34 Fort: 30 Ref: 30 Will: 28 HP: 131 Surges: 13 Surge Value: 32 TRAINED SKILLS Arcana +21, Endurance +18, History +21, Stealth +16, Thievery +14 UNTRAINED SKILLS Acrobatics +9, Athletics +7, Bluff +10, Diplomacy +10, Dungeoneering +8, Heal +8, Insight +8, Intimidate +10, Nature +8, Perception +13, Religion +14, Streetwise +10 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Eladrin Racial Power: Fey Step Battlemind Feature: Battlemind's Demand Battlemind Feature: Blurred Step Swordmage Feature: Aegis of Ensnarement Warlock Utility: Hidden Lore Warlock Attack: Mind Shadows Swordmage Attack 1: Booming Blade Swordmage Attack 1: Vanishing Blade Arcana Utility 2: Arcane Mutterings Swordmage Attack 3: Dual Lightning Strike Swordmage Utility 6: Armathor's Step Battlemind Attack 7: Lightning Rush Battlemind Attack 9: Iron Tomb Battlemind Utility 10: Battle Aspect Evermeet Warlock Attack 11: Blinding Beacon Evermeet Warlock Utility 12: Feylights Battlemind Attack 13: Intellect Snap Battlemind Attack 15: Mind Blade Swordmage Utility 16: Borrowed Confidence Swordmage Attack 17: Thundering Vortex FEATS Level 1: Hybrid Talent Level 2: Intelligent Blademaster Level 4: Versatile Expertise Level 6: Improved Defenses Level 8: Silvery Glow Level 10: Binding Initiate Level 11: Starfire Womb Level 12: Reserve Maneuver Level 14: Feywild Advance Level 16: Double Aegis ITEMS Farbond Spellblade Rapier +2 Strikebacks x1 Goggles of Night Siberys Shard of Radiance (paragon tier) Thieves' Tools Cloak of Translocation +3 x1 Sunblade Longsword +4 x1 Broom of Flying Belt of the Witch King x1 Planestrider Boots x1 Solitaire (Citrine) Iron Armbands of Power (paragon tier) x1 Greater Drowmesh of Eyes +3 x1 Elven Chain Shirt (paragon tier) ====== End ======[/sblock] [sblock Commentary] Based off the Invisible Stalker build. A couple significant changes in the build that first, I wanted all weapon powers only. No implement options other than required. If the other Warlock MC feat would have given out a skill, I would have taken that instead. The goal of that was to use Light Blade Expertise while generally invisible. However, I found a particular Sunblade and my character's background is such that I absolutely had to take it. I had picked Selune(aka Sehanine) solely for role-playing purposes and had no intent of going Silvery Glow before that. Very big string of coincidences for that character. The character originally started out as an Eladrin Fighter and got to 5th. But then WotC errata'd the Urgrosh to be Axe or Spear instead of Axe/Spear. This mean that it was very unclear if I could use Eladrin Soldier to have proficiency in the Axe end. I didn't play the character after that until LFR admins decided to allow created characters and I didn't have a character in the 7-10 range. So I made it up at 8th as a Battlemind|Swordmage. Note the relatively unusual skill set + Arcane Mutterings - can cover a lot of different skills in a skill challenge.[/sblock] [sblock Tactics] Basically, likes to teleport. I didn't want to take Ethereal Sidestep like other teleporters did, so I took 3 daily powers that give him the capability of teleporting. He also has a couple of encounter teleport powers and Assault Swordmage mark. Usually, he moves up to the soldier, does Aegis of Ensnarement on them, then does Dual Lightning Strike, and goes after the artillery/controller/leader in the back with the 2nd swing. As he's now invisible to that soldier, that gives the soldier a bunch of bad options, usually. edit: now he's 17th and has Planestrider boots, he has switched to more a set of encounter options - Fey Step, Dual Lightning Strike, Planestrider boots, and Armathor's Step = 4 teleport options, his Cloak is a 5th as a Daily and he has two daily powers that allow teleporting as an encounter option.[/sblock] [sblock Quick Hook] So mad, he's sane. Fascinated by the stars. He has Faervian, a purple sunblade. He's a Star Pact Binder who believes in Caiphon, a purple sun. Obviously, Faervian is from Caiphon. Despite my best efforts, he's basically perfect for Faervian, being an Eladrin Knight of Myth Drannor who is an Arcane Gish is an Evermeet Warlock. The created part is part of his origin - he got thrown into Wheloon and somehow broke himself out, but his mind cracked as part of that. edit: he's the ghost of the previous character possessing a common Eladrin thief, whose talents are represented in some relatively odd options, such as being okay at Thievery and Stealth[/sblock] [/QUOTE]
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