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<blockquote data-quote="MwaO" data-source="post: 6704252" data-attributes="member: 12749"><p><strong>Kasperen the Ranger|Cleric 8</strong></p><p></p><p>[sblock Build]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Human, Ranger/Cleric</p><p>Hybrid Ranger Option: Hybrid Ranger Reflex</p><p>Hybrid Talent Option: Ranger Combat Talent</p><p>Ranger Combat Talent Option: Running Attack (Hybrid)</p><p>Human Power Selection Option: Bonus At-Will Power</p><p>Cormyr (Wheloon) (Cormyr (Wheloon) Benefit)</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 20, CON 12, DEX 18, INT 8, WIS 12, CHA 10</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 16, CON 12, DEX 16, INT 8, WIS 12, CHA 10</p><p> </p><p> </p><p>AC: 24 Fort: 23 Ref: 24 Will: 20</p><p>HP: 59 Surges: 7 Surge Value: 15</p><p> </p><p>TRAINED SKILLS</p><p>Acrobatics +13, Athletics +16, Perception +12, Stealth +15, Thievery +15</p><p> </p><p>UNTRAINED SKILLS</p><p>Arcana +3, Bluff +4, Diplomacy +4, Dungeoneering +5, Endurance +4, Heal +5, History +3, Insight +5, Intimidate +4, Nature +5, Religion +3, Streetwise +4</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Hunter's Quarry Power: Hunter's Quarry</p><p>Cleric Utility: Healing Word</p><p>Ranger Attack 1: Twin Strike</p><p>Cleric Attack 1: Righteous Brand</p><p>Ranger Attack 1: Throw and Stab</p><p>Cleric Attack 1: Healing Strike</p><p>Ranger Attack 1: Skirmishing Stance</p><p>Ranger Utility 2: Invigorating Stride</p><p>Ranger Attack 3: Disruptive Strike</p><p>Cleric Attack 5: Weapon of the Gods</p><p>Cleric Utility 6: Mark of Victory</p><p>Ranger Attack 7: Biting Volley</p><p> </p><p>FEATS</p><p>Level 1: Spear Expertise</p><p>Level 1: Power of Skill</p><p>Level 2: Weapon Proficiency (Greatspear)</p><p>Level 4: Hybrid Talent</p><p>Level 6: Improved Defenses</p><p>Level 8: Hafted Defense</p><p> </p><p>ITEMS</p><p>Adventurer's Kit</p><p>Arrows</p><p>Thieves' Tools</p><p>Hungry Spear Greatspear +2 x1</p><p>Belt of Vigor (heroic tier) x1</p><p>Vicious Longbow +1</p><p>Everburning Torch</p><p>Headband of Perception (heroic tier) x1</p><p>Bracers of Mighty Striking (heroic tier)</p><p>Steadfast Amulet +2 x1</p><p>Sylvan Hide Armor +2 x1</p><p>====== End ======[/sblock]</p><p></p><p>[sblock Tactics]</p><p>Has two very solid at-will options - Ranged Twin Strike(Striker) and Throw and Stab+Righteous Brand+Power of Skill(distributed damage/high mobility Leader). Has 3 encounter-long dailies that boost damage for someone in the party. Hungry lets him throw the Greatspear. With the +3 prof/1d10 for w, it makes for a pretty solid ranged Twin Strike despite the starting 16 Dex.[/sblock]</p><p></p><p>[sblock Quick Hook]</p><p>He's a Dutch second-story man. Good at climbing, breaking into things, etc...The accent is subtle enough that it doesn't scream ACCENT, but differentiates him in play.[/sblock]</p></blockquote><p></p>
[QUOTE="MwaO, post: 6704252, member: 12749"] [b]Kasperen the Ranger|Cleric 8[/b] [sblock Build] ====== Created Using Wizards of the Coast D&D Character Builder ====== Human, Ranger/Cleric Hybrid Ranger Option: Hybrid Ranger Reflex Hybrid Talent Option: Ranger Combat Talent Ranger Combat Talent Option: Running Attack (Hybrid) Human Power Selection Option: Bonus At-Will Power Cormyr (Wheloon) (Cormyr (Wheloon) Benefit) FINAL ABILITY SCORES STR 20, CON 12, DEX 18, INT 8, WIS 12, CHA 10 STARTING ABILITY SCORES STR 16, CON 12, DEX 16, INT 8, WIS 12, CHA 10 AC: 24 Fort: 23 Ref: 24 Will: 20 HP: 59 Surges: 7 Surge Value: 15 TRAINED SKILLS Acrobatics +13, Athletics +16, Perception +12, Stealth +15, Thievery +15 UNTRAINED SKILLS Arcana +3, Bluff +4, Diplomacy +4, Dungeoneering +5, Endurance +4, Heal +5, History +3, Insight +5, Intimidate +4, Nature +5, Religion +3, Streetwise +4 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Hunter's Quarry Power: Hunter's Quarry Cleric Utility: Healing Word Ranger Attack 1: Twin Strike Cleric Attack 1: Righteous Brand Ranger Attack 1: Throw and Stab Cleric Attack 1: Healing Strike Ranger Attack 1: Skirmishing Stance Ranger Utility 2: Invigorating Stride Ranger Attack 3: Disruptive Strike Cleric Attack 5: Weapon of the Gods Cleric Utility 6: Mark of Victory Ranger Attack 7: Biting Volley FEATS Level 1: Spear Expertise Level 1: Power of Skill Level 2: Weapon Proficiency (Greatspear) Level 4: Hybrid Talent Level 6: Improved Defenses Level 8: Hafted Defense ITEMS Adventurer's Kit Arrows Thieves' Tools Hungry Spear Greatspear +2 x1 Belt of Vigor (heroic tier) x1 Vicious Longbow +1 Everburning Torch Headband of Perception (heroic tier) x1 Bracers of Mighty Striking (heroic tier) Steadfast Amulet +2 x1 Sylvan Hide Armor +2 x1 ====== End ======[/sblock] [sblock Tactics] Has two very solid at-will options - Ranged Twin Strike(Striker) and Throw and Stab+Righteous Brand+Power of Skill(distributed damage/high mobility Leader). Has 3 encounter-long dailies that boost damage for someone in the party. Hungry lets him throw the Greatspear. With the +3 prof/1d10 for w, it makes for a pretty solid ranged Twin Strike despite the starting 16 Dex.[/sblock] [sblock Quick Hook] He's a Dutch second-story man. Good at climbing, breaking into things, etc...The accent is subtle enough that it doesn't scream ACCENT, but differentiates him in play.[/sblock] [/QUOTE]
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