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<blockquote data-quote="smerwin29" data-source="post: 6206003" data-attributes="member: 15050"><p>I'm following this topic with great interest. I've been an active DM since the game started, and I've been a big fan of published adventures the whole time--and since the beginning of 3rd edition I have had the good fortune to write adventures for public consumption. I've learned a bit about adventure design over time, and I definitely still have much to learn, but I think that I have seen and talked to enough players and DMs that it is safe to say one group's "soulless railroad" is another group's "perfectly paced and fun romp," while something like "Murder in Baldur's Gate" is praised highly by some for its wide-open flow and multiple paths, yet others say "why would I run this when I have to do most of the work in putting together the encounters?"</p><p></p><p>There is so much to say here, and so little time.</p></blockquote><p></p>
[QUOTE="smerwin29, post: 6206003, member: 15050"] I'm following this topic with great interest. I've been an active DM since the game started, and I've been a big fan of published adventures the whole time--and since the beginning of 3rd edition I have had the good fortune to write adventures for public consumption. I've learned a bit about adventure design over time, and I definitely still have much to learn, but I think that I have seen and talked to enough players and DMs that it is safe to say one group's "soulless railroad" is another group's "perfectly paced and fun romp," while something like "Murder in Baldur's Gate" is praised highly by some for its wide-open flow and multiple paths, yet others say "why would I run this when I have to do most of the work in putting together the encounters?" There is so much to say here, and so little time. [/QUOTE]
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