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<blockquote data-quote="Li Shenron" data-source="post: 6206622" data-attributes="member: 1465"><p>Interesting notes... I really hope that 5e bounded accuracy will also mean lesser requirements on DM's precision when designing her own adventures or encounters.</p><p></p><p>One thing that I would like to see ideally, is also self-contained adventured that are cheap to buy, easy to prepare, and can be over in a couple of evenings or three at most. </p><p></p><p>This does not depend only on the adventure itself of course, but it largely depends on the rules systems as well. In 3e my typical experience was: pick up a standard adventure (like the Sunless Citadel series), spend <em>a month </em>reading it and making notes, then start playing and finish it in something between 5-10 evenings of play. Maybe I was too slow as DM, maybe my players were too careful and spent too much on details, but certainly also combat, magic, conditions and environmental rules took up a lot of time.</p><p></p><p>Ideally, I'd like to be able to pass-by the FLGS, pick up one adventure for 10e (roughly the price of 2 movies rental), spend a couple of evenings preparing it, and then call up friends and play it in 2 evenings. However, I do not want these to be always adventures where everything happens in one day in the fantasy world, but something that would cover longer times (in PC terms). Maybe it's asking too much, but anyway this is my little dream...</p><p></p><p>Of course this doesn't mean at all that I would like <em>only </em>these types of adventures to be published! Longer adventures and even mega-campaigns should be published too, for the lucky ones who can afford to play them!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6206622, member: 1465"] Interesting notes... I really hope that 5e bounded accuracy will also mean lesser requirements on DM's precision when designing her own adventures or encounters. One thing that I would like to see ideally, is also self-contained adventured that are cheap to buy, easy to prepare, and can be over in a couple of evenings or three at most. This does not depend only on the adventure itself of course, but it largely depends on the rules systems as well. In 3e my typical experience was: pick up a standard adventure (like the Sunless Citadel series), spend [I]a month [/I]reading it and making notes, then start playing and finish it in something between 5-10 evenings of play. Maybe I was too slow as DM, maybe my players were too careful and spent too much on details, but certainly also combat, magic, conditions and environmental rules took up a lot of time. Ideally, I'd like to be able to pass-by the FLGS, pick up one adventure for 10e (roughly the price of 2 movies rental), spend a couple of evenings preparing it, and then call up friends and play it in 2 evenings. However, I do not want these to be always adventures where everything happens in one day in the fantasy world, but something that would cover longer times (in PC terms). Maybe it's asking too much, but anyway this is my little dream... Of course this doesn't mean at all that I would like [I]only [/I]these types of adventures to be published! Longer adventures and even mega-campaigns should be published too, for the lucky ones who can afford to play them! [/QUOTE]
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