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<blockquote data-quote="smerwin29" data-source="post: 6207064" data-attributes="member: 15050"><p>Thanks for the kind words. I have not created a strict conversion to the current set of D&D Next playtest rules for Hall of Undermountain. I have, on the other hand, run parts of the adventure at conventions using whatever rules the current playtest packet included, and it has worked very well. Because of the way I was asked to design it (yes, we are almost always given parameters and design goals when we write adventures--rarely can we just do what we want), I think it translates quite well into use with Next. Some might say that it works even better with Next than it does with 4e, because of what everyone has been talking about here. 4e emphasizes the set-piece encounter, and with Halls of Undermountain I was asked to attempt a more "traditional" dungeon crawl where not every encounter has an encounter level set at party level + 1. </p><p></p><p>Wizards asked me to write up my thoughts on designing the adventure, so I actually had a lot of the conversation happening here with myself: <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/drdd/20120411" target="_blank">http://www.wizards.com/dnd/Article.aspx?x=dnd/drdd/20120411</a></p><p></p><p>Matt Sernett, my co-designer, also talked about the plan (and then the ever-changing plans) behind the design of the product:</p><p><a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/drdd/20120404" target="_blank">http://www.wizards.com/dnd/Article.aspx?x=dnd/drdd/20120404</a> and <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/drdd/20120418" target="_blank">http://www.wizards.com/dnd/Article.aspx?x=dnd/drdd/20120418</a></p><p></p><p>Much of what Matt and I talk about in these articles are very relevant to this conversation. Honestly, I was surprised Matt was so candid about the path of the project, but what he talks about in his two Design and Development articles are not an outlier. Every published project--and many of the digital projects--I have worked on for Wizards (and for other companies as well) have these sorts of behind-the-scenes considerations that the final consumers of the product never know about. </p><p></p><p>Thanks for the great conversation!</p></blockquote><p></p>
[QUOTE="smerwin29, post: 6207064, member: 15050"] Thanks for the kind words. I have not created a strict conversion to the current set of D&D Next playtest rules for Hall of Undermountain. I have, on the other hand, run parts of the adventure at conventions using whatever rules the current playtest packet included, and it has worked very well. Because of the way I was asked to design it (yes, we are almost always given parameters and design goals when we write adventures--rarely can we just do what we want), I think it translates quite well into use with Next. Some might say that it works even better with Next than it does with 4e, because of what everyone has been talking about here. 4e emphasizes the set-piece encounter, and with Halls of Undermountain I was asked to attempt a more "traditional" dungeon crawl where not every encounter has an encounter level set at party level + 1. Wizards asked me to write up my thoughts on designing the adventure, so I actually had a lot of the conversation happening here with myself: [url]http://www.wizards.com/dnd/Article.aspx?x=dnd/drdd/20120411[/url] Matt Sernett, my co-designer, also talked about the plan (and then the ever-changing plans) behind the design of the product: [url]http://www.wizards.com/dnd/Article.aspx?x=dnd/drdd/20120404[/url] and [url]http://www.wizards.com/dnd/Article.aspx?x=dnd/drdd/20120418[/url] Much of what Matt and I talk about in these articles are very relevant to this conversation. Honestly, I was surprised Matt was so candid about the path of the project, but what he talks about in his two Design and Development articles are not an outlier. Every published project--and many of the digital projects--I have worked on for Wizards (and for other companies as well) have these sorts of behind-the-scenes considerations that the final consumers of the product never know about. Thanks for the great conversation! [/QUOTE]
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