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My #1 hope for D&D Next
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<blockquote data-quote="MJS" data-source="post: 6207652" data-attributes="member: 6747144"><p>Great thread, thank you OP, though I havent read it all ; )</p><p></p><p>I'm heartened to see people come together on the topic of ADVENTURES. </p><p>My #1 hope for 5E is quality, exciting adventures of all types. The core rules, hey let's face it... WE ALREADY KNOW HOW TO PLAY!!!! : ) </p><p> Me, I've been hand waving dumb stuff since 1E (with great respect to Gary) and yet I still consider those books, and Frank Mentzer's, to be my base. I see that lineage in all editions. </p><p></p><p>It's the writing of adventures that matters most at this point. Core rules are becoming less and less relevant. You can download generic versions if you like. The are dozens of print editions that are riffs off the same theme, all of them written by US, all of them worthy of consideration and long arguing threads. : )</p><p></p><p>I can hand waive anything in 5E that doesn't jive, and nothing will replace my High Gygaxian tomes ( or my funk bass lines) - my interest is in supplements, and adventure writing when I don 't have the considerable time to write a module myself. </p><p></p><p>As little interest as I may have in 3e, 4e, 5e cores, I WILL draw on them for inspiration, LISTEN to player's and other DMs ideas, play in their games, and proceed - into the Great Mythic Wilderness - </p><p></p><p>My real hope is that any new editons bring in kids. The young girl in the 5E playtest really reminded me of the RPGs greatest strength - a game kids and adults can play together. After all it was Gary's daughter who picked the name! </p><p></p><p>I think Wizards is doing a fantastic job getting their board games into mainstream locations - and hope to see a boxed, Basic 5E, not on RPG shelves, but next to Monopoly. They were on the right track with the Red Box 4E.</p></blockquote><p></p>
[QUOTE="MJS, post: 6207652, member: 6747144"] Great thread, thank you OP, though I havent read it all ; ) I'm heartened to see people come together on the topic of ADVENTURES. My #1 hope for 5E is quality, exciting adventures of all types. The core rules, hey let's face it... WE ALREADY KNOW HOW TO PLAY!!!! : ) Me, I've been hand waving dumb stuff since 1E (with great respect to Gary) and yet I still consider those books, and Frank Mentzer's, to be my base. I see that lineage in all editions. It's the writing of adventures that matters most at this point. Core rules are becoming less and less relevant. You can download generic versions if you like. The are dozens of print editions that are riffs off the same theme, all of them written by US, all of them worthy of consideration and long arguing threads. : ) I can hand waive anything in 5E that doesn't jive, and nothing will replace my High Gygaxian tomes ( or my funk bass lines) - my interest is in supplements, and adventure writing when I don 't have the considerable time to write a module myself. As little interest as I may have in 3e, 4e, 5e cores, I WILL draw on them for inspiration, LISTEN to player's and other DMs ideas, play in their games, and proceed - into the Great Mythic Wilderness - My real hope is that any new editons bring in kids. The young girl in the 5E playtest really reminded me of the RPGs greatest strength - a game kids and adults can play together. After all it was Gary's daughter who picked the name! I think Wizards is doing a fantastic job getting their board games into mainstream locations - and hope to see a boxed, Basic 5E, not on RPG shelves, but next to Monopoly. They were on the right track with the Red Box 4E. [/QUOTE]
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