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<blockquote data-quote="D'karr" data-source="post: 6210333" data-attributes="member: 336"><p>Neverwinter Nights was quite cool, but I agree it was no virtual tabletop. In addition creating adventures for it was quite time consuming and complex. It required scripting, crazy amounts of map work, and quite a bit of time to make something really interesting and compelling. The new Neverwinter has a much easier "level editor" that works quite well, but it's still not a VTT. These are MMO's that allow level editing/creation.</p><p></p><p>Maptool is quite powerful, but it also suffers from the issues of scripting, and "time to noise" ratio. It takes a bit of time to get rid of the noise and make something interesting and compelling. Specially if you want to use the really nifty lighting modules (quite awesome). It also has a steep curve to setup for someone that is not tech/network savvy. </p><p></p><p>In contrast the VTT that WotC was "designing" originally had me hooked because it was 3D. Something that nobody was really doing at the time. The final VTT was disappointing when it lost that feature. However, that VTT simply removed the tech/network savvy requirement. You plugged into it and it simply worked. The fact that they took "forever" to get it integrated for monsters, etc. was a shame. By the time they finally rolled it out I had lost all interest in it.</p><p></p><p>A "consumer attractive" VTT MUST be easy to connect to, easy to create adventures for, easily integrated into the rules system, and should be relatively inexpensive to the consumer. I really would like it to be 3D, but that is a really desirable feature - not a requirement. If it is not easy to connect and easy to create adventures for - forget it.</p><p></p><p>Is this the future? I don't know, but I play as an excuse to get together with friends. The VTT really does not solve that in the traditional sense that satisfies that need.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6210333, member: 336"] Neverwinter Nights was quite cool, but I agree it was no virtual tabletop. In addition creating adventures for it was quite time consuming and complex. It required scripting, crazy amounts of map work, and quite a bit of time to make something really interesting and compelling. The new Neverwinter has a much easier "level editor" that works quite well, but it's still not a VTT. These are MMO's that allow level editing/creation. Maptool is quite powerful, but it also suffers from the issues of scripting, and "time to noise" ratio. It takes a bit of time to get rid of the noise and make something interesting and compelling. Specially if you want to use the really nifty lighting modules (quite awesome). It also has a steep curve to setup for someone that is not tech/network savvy. In contrast the VTT that WotC was "designing" originally had me hooked because it was 3D. Something that nobody was really doing at the time. The final VTT was disappointing when it lost that feature. However, that VTT simply removed the tech/network savvy requirement. You plugged into it and it simply worked. The fact that they took "forever" to get it integrated for monsters, etc. was a shame. By the time they finally rolled it out I had lost all interest in it. A "consumer attractive" VTT MUST be easy to connect to, easy to create adventures for, easily integrated into the rules system, and should be relatively inexpensive to the consumer. I really would like it to be 3D, but that is a really desirable feature - not a requirement. If it is not easy to connect and easy to create adventures for - forget it. Is this the future? I don't know, but I play as an excuse to get together with friends. The VTT really does not solve that in the traditional sense that satisfies that need. [/QUOTE]
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