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My #1 hope for D&D Next
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<blockquote data-quote="jamesmanhattan" data-source="post: 6210597" data-attributes="member: 75838"><p>All this debate, makes we change my #1 hope for D&D Next and what I think will be the most important thing that will determine D&D Next's success, is if D&D Next allows 3rd party publishers of adventure material. And very open flexible terms of doing so. </p><p></p><p>There are many different desires for adventures, that a huge diverse market needs to exist to fill it. There are people who want Sandbox, and there are people who want Dramatic Linear Narrative style adventures. There are people who just want to read the adventures. There are people who loved those Fourthcore adventure. </p><p></p><p>If WotC tries to be the sole publisher of content, like 4E, and then doesn't focus on only putting out content, they are going to be beat. They might even want to encourage community sourced content. Like an exchange of fan written adventures, that can be rated by other fans, so people don't have to sort through the trash. A reddit of adventures.</p><p></p><p>You know there are still people making modules for the PC game Neverwinter Nights (the first one). <a href="http://nwvault.ign.com/" target="_blank">http://nwvault.ign.com/</a></p><p>I played a lot of those, and there were some darn good ones. </p><p></p><p>I actually tried out that brand new Neverwinter MMO, because I read that a reviewer on Gamespot.com said that much of the fan-made adventures were better than the stock ones. An MMO that allows fan created material, crazy.</p><p></p><p>On VTT Tabletops:</p><p>You should check out Fantasy Grounds, it the most high-tech tabletop right now. 4E is fully integrated. While WotC made it a total pain in the butt to get material into it. The tech-savvy people in the community have made parsers and web navigators to put every single bit of 4E info that exists right back into it, and programmed the functionality that it does so many things for 4E that you'd be like "holy cow, I can't believe it tracked the duration of that Insubstantiality and handled the damage reduction properly."</p></blockquote><p></p>
[QUOTE="jamesmanhattan, post: 6210597, member: 75838"] All this debate, makes we change my #1 hope for D&D Next and what I think will be the most important thing that will determine D&D Next's success, is if D&D Next allows 3rd party publishers of adventure material. And very open flexible terms of doing so. There are many different desires for adventures, that a huge diverse market needs to exist to fill it. There are people who want Sandbox, and there are people who want Dramatic Linear Narrative style adventures. There are people who just want to read the adventures. There are people who loved those Fourthcore adventure. If WotC tries to be the sole publisher of content, like 4E, and then doesn't focus on only putting out content, they are going to be beat. They might even want to encourage community sourced content. Like an exchange of fan written adventures, that can be rated by other fans, so people don't have to sort through the trash. A reddit of adventures. You know there are still people making modules for the PC game Neverwinter Nights (the first one). [URL]http://nwvault.ign.com/[/URL] I played a lot of those, and there were some darn good ones. I actually tried out that brand new Neverwinter MMO, because I read that a reviewer on Gamespot.com said that much of the fan-made adventures were better than the stock ones. An MMO that allows fan created material, crazy. On VTT Tabletops: You should check out Fantasy Grounds, it the most high-tech tabletop right now. 4E is fully integrated. While WotC made it a total pain in the butt to get material into it. The tech-savvy people in the community have made parsers and web navigators to put every single bit of 4E info that exists right back into it, and programmed the functionality that it does so many things for 4E that you'd be like "holy cow, I can't believe it tracked the duration of that Insubstantiality and handled the damage reduction properly." [/QUOTE]
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