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<blockquote data-quote="Dragonblade" data-source="post: 6157088" data-attributes="member: 2804"><p>My personal take is that 13th Age fufills the promise of easy DM prep that 4e only half delivered on. While 4e took away the burden of building monsters as PCs, and having to look up abilities in different books, it came with a different sort of burden to me in terms of building tactical encounters, coming up with a good mix of monsters, terrain, etc.</p><p></p><p>I eventually got good enough at 4e DMing that I could convert entire Pathfinder adventures to 4e on the fly, but I got burned out on every battle being a big set piece tactical skirmish. I even switched over to Pathfinder for a couple of years, but its prep burden was heavier than 4e's, and I greatly missed having self-contained stat blocks, so I switched back.</p><p></p><p>I missed the old theater of the mind combats I used to run in AD&D. 13th Age lets me have my cake and eat it too. Monsters are mechanically interesting, but much simpler than 4e monsters. And you can run combats totally on the fly and without a grid.</p><p></p><p>My natural DM style is very improvisational, and I always struggled to run good games in Pathfinder or 4e without some prep. With 13th Age, I feel comfortable completely winging things. The way I used to run AD&D games years ago. Its been quite refreshing for me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dragonblade, post: 6157088, member: 2804"] My personal take is that 13th Age fufills the promise of easy DM prep that 4e only half delivered on. While 4e took away the burden of building monsters as PCs, and having to look up abilities in different books, it came with a different sort of burden to me in terms of building tactical encounters, coming up with a good mix of monsters, terrain, etc. I eventually got good enough at 4e DMing that I could convert entire Pathfinder adventures to 4e on the fly, but I got burned out on every battle being a big set piece tactical skirmish. I even switched over to Pathfinder for a couple of years, but its prep burden was heavier than 4e's, and I greatly missed having self-contained stat blocks, so I switched back. I missed the old theater of the mind combats I used to run in AD&D. 13th Age lets me have my cake and eat it too. Monsters are mechanically interesting, but much simpler than 4e monsters. And you can run combats totally on the fly and without a grid. My natural DM style is very improvisational, and I always struggled to run good games in Pathfinder or 4e without some prep. With 13th Age, I feel comfortable completely winging things. The way I used to run AD&D games years ago. Its been quite refreshing for me. :) [/QUOTE]
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