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My 20th Level Rogue wants to use Stroke of Luck to tame a demonically possessed red dragon...
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<blockquote data-quote="Nevvur" data-source="post: 7271720" data-attributes="member: 6783882"><p>A dragon is a ferocious, powerful, intelligent creature. It's not some dumb animal you can placate by cooing at it or tossing it a bit of meat. As a <em>demon possessed</em>, ferocious, powerful, intelligent creature, I suspect it would be even less receptive to parley. </p><p></p><p>Point being, Animal Handling is the wrong skill. Even if he used a more appropriate social skill, there's no rule stating you have to allow a chance of success for anything a player wants to try. There's plenty of precedent in official modules about certain NPCs being unmoved by persuasion, deception, or intimidation (usually only one social skill 'immunity' at a time though). And that's often in cases where the NPC is on the fence about cooperating with the PCs. If the NPC has already made up his mind, you don't need to offer the PCs a chance to change it. Just like in real life, some people are stubborn and refuse to listen, even in the face of reason and charm.</p><p></p><p>This is your BBEG, not some mere obstacle to be overcome by a single ability check. If I did include a social challenge in dealing with him, it may work to delay the fight, or grant an advantage in the otherwise inevitable final confrontation, but you don't get to talk your way out of the boss fight in my games.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7271720, member: 6783882"] A dragon is a ferocious, powerful, intelligent creature. It's not some dumb animal you can placate by cooing at it or tossing it a bit of meat. As a [I]demon possessed[/I], ferocious, powerful, intelligent creature, I suspect it would be even less receptive to parley. Point being, Animal Handling is the wrong skill. Even if he used a more appropriate social skill, there's no rule stating you have to allow a chance of success for anything a player wants to try. There's plenty of precedent in official modules about certain NPCs being unmoved by persuasion, deception, or intimidation (usually only one social skill 'immunity' at a time though). And that's often in cases where the NPC is on the fence about cooperating with the PCs. If the NPC has already made up his mind, you don't need to offer the PCs a chance to change it. Just like in real life, some people are stubborn and refuse to listen, even in the face of reason and charm. This is your BBEG, not some mere obstacle to be overcome by a single ability check. If I did include a social challenge in dealing with him, it may work to delay the fight, or grant an advantage in the otherwise inevitable final confrontation, but you don't get to talk your way out of the boss fight in my games. [/QUOTE]
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My 20th Level Rogue wants to use Stroke of Luck to tame a demonically possessed red dragon...
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