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My 20th Level Rogue wants to use Stroke of Luck to tame a demonically possessed red dragon...
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<blockquote data-quote="Saeviomagy" data-source="post: 7271766" data-attributes="member: 5890"><p>1. The DC for a 'nearly impossible' task is 30. In theory, your party rogue might have enough in whatever skill you deem necessary to pacify a dragon to hit that number. However you've indicated that Graz'zt cannot be dealt with. This escalates the DC to impossible, meaning there is no roll: any attempt simply fails.</p><p></p><p>2. Wish can potentially:</p><p>a) Duplicate hallow, making a zone in which creatures cannot be possessed by demons, and are freed of possession by demons. The hallow is susceptible to things like dispel magic, and Graz'zt can probably do something to overcome it within a short period of time.</p><p>b) Grant the dragon (and any other 9 creatures of choice) immunity to whatever Graz'zt is doing to possess it for 8 hours. I would play this as harder for Graz'zt to overcome: it's higher level magic and more focussed. I'd let it last the whole 8 hours. However - this will result in wish burnout, making the mage much, much weaker, and potentially removing his ability to cast wish.</p><p>c) Grant the dragon permanent immunity to Graz'zt's possession. This will come at some considerable cost to him IN ADDITION to wish burnout. I would start with something along the lines of transferring the possession to himself.</p><p></p><p></p><p>Were I the players and with the assumption that the possession is not wanted by the dragon I would cast wish to duplicate hallow (to avoid burnout), then try to convince the dragon to give us some help in exchange for a promise to bring him back from the dead after the battle, or to exact revenge on Graz'zt, or to carry out some last wish. If nothing else, he could sit still and let us coup-de-grace him a few times to bring down his hitpoints.</p><p></p><p>As a DM, I'd let that work, and (depending on rolls) negotiate something that is slightly better than a direct hit meteor swarm in terms of damage. After that, Graz'zt regains control and the fight is on.</p><p></p><p>The same sort of thing applies to the other usages of wish - each one is going to help out in the final battle, but none of them are going to negate it.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7271766, member: 5890"] 1. The DC for a 'nearly impossible' task is 30. In theory, your party rogue might have enough in whatever skill you deem necessary to pacify a dragon to hit that number. However you've indicated that Graz'zt cannot be dealt with. This escalates the DC to impossible, meaning there is no roll: any attempt simply fails. 2. Wish can potentially: a) Duplicate hallow, making a zone in which creatures cannot be possessed by demons, and are freed of possession by demons. The hallow is susceptible to things like dispel magic, and Graz'zt can probably do something to overcome it within a short period of time. b) Grant the dragon (and any other 9 creatures of choice) immunity to whatever Graz'zt is doing to possess it for 8 hours. I would play this as harder for Graz'zt to overcome: it's higher level magic and more focussed. I'd let it last the whole 8 hours. However - this will result in wish burnout, making the mage much, much weaker, and potentially removing his ability to cast wish. c) Grant the dragon permanent immunity to Graz'zt's possession. This will come at some considerable cost to him IN ADDITION to wish burnout. I would start with something along the lines of transferring the possession to himself. Were I the players and with the assumption that the possession is not wanted by the dragon I would cast wish to duplicate hallow (to avoid burnout), then try to convince the dragon to give us some help in exchange for a promise to bring him back from the dead after the battle, or to exact revenge on Graz'zt, or to carry out some last wish. If nothing else, he could sit still and let us coup-de-grace him a few times to bring down his hitpoints. As a DM, I'd let that work, and (depending on rolls) negotiate something that is slightly better than a direct hit meteor swarm in terms of damage. After that, Graz'zt regains control and the fight is on. The same sort of thing applies to the other usages of wish - each one is going to help out in the final battle, but none of them are going to negate it. [/QUOTE]
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My 20th Level Rogue wants to use Stroke of Luck to tame a demonically possessed red dragon...
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