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My 25 house rules
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<blockquote data-quote="aboyd" data-source="post: 4625175" data-attributes="member: 44797"><p>That's a bug. Thanks for flagging the term. It's supposed to refer to Shield Slam, from Complete Warrior. That relies on jarring an opponent to stun them.</p><p></p><p></p><p>OK. Well, this was my attempt to make familiars less lame. No XP loss, no year without the familiar. I thought it was nice that there happened to be a rule system in core that was less harsh. If any of my poor ray-shooters dislike it, I suppose I could allow them to revert to the original rule. I'll add that to the text.</p><p></p><p></p><p>The PHB did -- I thought -- describe barbarians as "born, not made." And so I attached a game mechanic to that. Saying, "Naw, they can be made" isn't really compelling to me. However, in the course of scrutinizing the rule with you, I have to admit that I cannot find <em>any</em> text about barbarians that characterizes their class as innate rather than acquired. If I cannot find the supporting text that originally inspired the house rule, then I'll drop it. It really is dependent upon how the class is described.</p><p></p><p></p><p>The NPCs usually don't get more rolls. There are 8 PCs, if everyone shows up. They get a lot of shots off. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>I would encourage that, so long as they stick with only core + complete books. I wish somebody would. It would be fun to see how effective it could get.</p><p></p><p>Anyway, this one, at least, is heavily playtested. It started from <a href="http://www.outshine.com/blog/2008/07/dungeons-and-dragons-critical-hits.php" target="_blank">this house rule</a> which attempted to balance the extra crits with lower damage. However, in practice that just annoyed the heck out of my players, who would forget to change numbers every time they generated a new character sheet. In the end, we dropped the nuances and just said, "no extra die rolls, we'll suck it up."</p><p></p><p>The goal was faster combat. We got that. I'm not worried about PCs dying. They've died already, it's just how my game goes.</p><p></p><p></p><p>I agree... I just think that feats <em>are</em> "cool tricks." Are you thinking of Bo9S or something? I have purchased the Critical Feats PDF, as well as whitelisted about 20 extra fighter feats from NBoF. I thought that would help. Of our 8 characters, nobody wanted to be a fighter, so I guess I still have to work on this one.</p><p></p><p></p><p>Yes, actually, I believe 4 or 5 of the house rules are actually just clarifications of how RAW <em>actually</em> works. This was needed, however, as the crew did in fact have a Dragon Shaman, and did in fact insist that it would stabilize someone "like a slow Cure spell, or like Vigor."</p><p></p><p>And in fact, I'm open to reconsidering this. I recently read another "accelerated natural healing" spell or feat description that said it <em>did</em> stabilize the recipient. I lost where I read it, and it may just be an aspect of the spell. But I can also see where having your body scab over in 10 rounds instead of 1 day might help staunch bleeding out.</p><p></p><p>So... yeah. Maybe that house rule will reverse itself. In which case, it would become a genuine house rule. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="aboyd, post: 4625175, member: 44797"] That's a bug. Thanks for flagging the term. It's supposed to refer to Shield Slam, from Complete Warrior. That relies on jarring an opponent to stun them. OK. Well, this was my attempt to make familiars less lame. No XP loss, no year without the familiar. I thought it was nice that there happened to be a rule system in core that was less harsh. If any of my poor ray-shooters dislike it, I suppose I could allow them to revert to the original rule. I'll add that to the text. The PHB did -- I thought -- describe barbarians as "born, not made." And so I attached a game mechanic to that. Saying, "Naw, they can be made" isn't really compelling to me. However, in the course of scrutinizing the rule with you, I have to admit that I cannot find [i]any[/i] text about barbarians that characterizes their class as innate rather than acquired. If I cannot find the supporting text that originally inspired the house rule, then I'll drop it. It really is dependent upon how the class is described. The NPCs usually don't get more rolls. There are 8 PCs, if everyone shows up. They get a lot of shots off. :) I would encourage that, so long as they stick with only core + complete books. I wish somebody would. It would be fun to see how effective it could get. Anyway, this one, at least, is heavily playtested. It started from [url=http://www.outshine.com/blog/2008/07/dungeons-and-dragons-critical-hits.php]this house rule[/url] which attempted to balance the extra crits with lower damage. However, in practice that just annoyed the heck out of my players, who would forget to change numbers every time they generated a new character sheet. In the end, we dropped the nuances and just said, "no extra die rolls, we'll suck it up." The goal was faster combat. We got that. I'm not worried about PCs dying. They've died already, it's just how my game goes. I agree... I just think that feats [i]are[/i] "cool tricks." Are you thinking of Bo9S or something? I have purchased the Critical Feats PDF, as well as whitelisted about 20 extra fighter feats from NBoF. I thought that would help. Of our 8 characters, nobody wanted to be a fighter, so I guess I still have to work on this one. Yes, actually, I believe 4 or 5 of the house rules are actually just clarifications of how RAW [i]actually[/i] works. This was needed, however, as the crew did in fact have a Dragon Shaman, and did in fact insist that it would stabilize someone "like a slow Cure spell, or like Vigor." And in fact, I'm open to reconsidering this. I recently read another "accelerated natural healing" spell or feat description that said it [i]did[/i] stabilize the recipient. I lost where I read it, and it may just be an aspect of the spell. But I can also see where having your body scab over in 10 rounds instead of 1 day might help staunch bleeding out. So... yeah. Maybe that house rule will reverse itself. In which case, it would become a genuine house rule. :) [/QUOTE]
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