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<blockquote data-quote="frankthedm" data-source="post: 4138717" data-attributes="member: 1164"><p>Remember that scene in the LOTR movie where the back rank of elf archers shot through their own ranks at the charging orcs? 4E lets everyone do that. From a sea of kobold minions to a 5’ wide hallway of orc javeliniers.</p><p></p><p> Hardly. In 3e Mages generally had Mage Armor up, at least a point of Dex and cover was a 4 point mod. 19 AC was significant at when low level foes generally had +3 to +4 to hit on ranged and most did not have much ranged damage since you had to have javelins or expensive bows to get a damage bonus. And very soon the shield spell was added in, that cranked the back row AC to 23. </p><p></p><p>In 4E:</p><p></p><p><em>*Monsters tend to have better ranged attack bonuses, specifically designed to prevent PCs from having unhittable ACs for many levels</em></p><p><em>*Monsters get ranged damage now without heavy treasure investments.</em></p><p><em>*PC AC’s start higher, BUT those same AC’s are not allowed to spike up with just a few spells/ buffs.</em></p><p><em>*Cover is a measly 2 points.</em></p><p></p><p>Being in the back row matters a lot less when everyone has Improved Precise Shot Jr. and your foes allies have their hit detection turned off when they launch attacks.</p><p></p><p>All it takes is 3 fewer points of AC to make shooting the back row a net gain for missile fire.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 4138717, member: 1164"] Remember that scene in the LOTR movie where the back rank of elf archers shot through their own ranks at the charging orcs? 4E lets everyone do that. From a sea of kobold minions to a 5’ wide hallway of orc javeliniers. Hardly. In 3e Mages generally had Mage Armor up, at least a point of Dex and cover was a 4 point mod. 19 AC was significant at when low level foes generally had +3 to +4 to hit on ranged and most did not have much ranged damage since you had to have javelins or expensive bows to get a damage bonus. And very soon the shield spell was added in, that cranked the back row AC to 23. In 4E: [I]*Monsters tend to have better ranged attack bonuses, specifically designed to prevent PCs from having unhittable ACs for many levels *Monsters get ranged damage now without heavy treasure investments. *PC AC’s start higher, BUT those same AC’s are not allowed to spike up with just a few spells/ buffs. *Cover is a measly 2 points.[/I] Being in the back row matters a lot less when everyone has Improved Precise Shot Jr. and your foes allies have their hit detection turned off when they launch attacks. All it takes is 3 fewer points of AC to make shooting the back row a net gain for missile fire. [/QUOTE]
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