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My 2nd Playtest Review (with Encounters!!)
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<blockquote data-quote="Connorsrpg" data-source="post: 4139252" data-attributes="member: 19265"><p>Maybe the wizard 'at the back' needs to play smarter.</p><p></p><p>*Find cover of his own. (Inc other allies).</p><p>*Don't go to the back. Stand right behind a defender. That would make them hard to get at.</p><p>*Target those archers first.</p><p></p><p></p><p>Of course they probably did all those things. I think this may also bear in wizard players' minds as to what powers they choose. Maybe this will make barriers and spells that alter terrain (to hinder mobile attackers) become better choices than just choosing all attack powers.</p><p></p><p>Mind you, I, as a DM, wouldn't have all creatures run around party to attack wizards, unless that is part of their schtick. Would kobolds be willing to put themselves that far away from their allies? (As long as there is somewhere for them to run).</p><p></p><p>Just some quick thoughts.</p><p></p><p>C</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 4139252, member: 19265"] Maybe the wizard 'at the back' needs to play smarter. *Find cover of his own. (Inc other allies). *Don't go to the back. Stand right behind a defender. That would make them hard to get at. *Target those archers first. Of course they probably did all those things. I think this may also bear in wizard players' minds as to what powers they choose. Maybe this will make barriers and spells that alter terrain (to hinder mobile attackers) become better choices than just choosing all attack powers. Mind you, I, as a DM, wouldn't have all creatures run around party to attack wizards, unless that is part of their schtick. Would kobolds be willing to put themselves that far away from their allies? (As long as there is somewhere for them to run). Just some quick thoughts. C [/QUOTE]
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