Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
My 3.5 House Rules Codex – Final
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nonsi256" data-source="post: 5063302" data-attributes="member: 86164"><p style="text-align: left"><strong>[FONT=&quot]>> These are all issues that are covered[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> in the Stronghold Builder's Guidebook.[/FONT]</strong></p><p> <p style="text-align: left">[FONT=&quot]I’ve read the rules. They're all based upon Reverse Gravity (how do you extrapolate different speeds & prices out of that spell, which doesn’t even remotely work like that, is beyond me).</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">[/FONT]</p><p> <p style="text-align: left"><strong>[FONT=&quot]>> You made a previous claim that the[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> DMG seemed arbitrary and a lot of[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> 'hand waving' was done, yet I pointed[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> out more than one instance where tha[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> book had answers or guidance that[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> you were lacking. [/FONT]</strong></p><p> <p style="text-align: left">[FONT=&quot]what you saw then was a work in progress. Did you look at the final result?</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">[/FONT]</p><p> <p style="text-align: left"><strong>[FONT=&quot]>> The same holds true here. I don't really[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> see where you're getting that the prices[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> in the SBG are arbitrary. They definitely[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> seemed to be based logically on some [/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> formula though like magic items in the[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> DMG there are some price discrepancies[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> here and there that could be attributed[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> to lackluster editing.[/FONT]</strong></p><p> <p style="text-align: left">[FONT=&quot]If you recognize a pattern, I’d sure be glad to see one.</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">[/FONT]</p><p> <p style="text-align: left"><strong>[FONT=&quot]>> Same thing with your 'handwaving'[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> accusation which isn't really a fair complaint.[/FONT]</strong></p><p> <p style="text-align: left">[FONT=&quot]It’s not a personal thing, you know. I just call’em as I see’em.</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">[/FONT]</p><p> <p style="text-align: left"><strong>[FONT=&quot]>> Its not up to the writers to cover ALL[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> possible applications of their rules.[/FONT]</strong></p><p> <p style="text-align: left">[FONT=&quot]The main issue I’m having with the given rules is that they dictate prices according to the numbers. You can’t use that to formulate.[/FONT]</p><p> <p style="text-align: left">[FONT=&quot]What dictates prices should be the spell’s level, its frequency of use, how action-taxing its activation is and the caster-level in which it operates.[/FONT]</p><p> <p style="text-align: left">[FONT=&quot]I found no info on any of the above.</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">[/FONT]</p><p> <p style="text-align: left"><strong>[FONT=&quot]>> They just provide the rules and in a[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> clear enough manner for the DM to[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> apply them to what he wants to do.[/FONT]</strong></p><p> <p style="text-align: left">[FONT=&quot]Not clear enough for me or for hundreds of others who started debates I saw on that matter.</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">[/FONT]</p><p> <p style="text-align: left"><strong>[FONT=&quot]>> The only issue that might not be covered[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> in the SBG is the 'floating island' one. But[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> that is largely a moot point. PCs don't create[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> floating islands. Travel to them, maybe.[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> Figure out how to crash or sink one, possibly.[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> Make them, nope. They don't get enough[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> wealth or resources to do that.[/FONT]</strong></p><p> <p style="text-align: left">[FONT=&quot]At the mortal-epic borderline?[/FONT]</p><p> <p style="text-align: left">[FONT=&quot]Why not? What if I’m a real slick player and I’ve found a way to manipulate a lot of forces around me to fix myself a real nice cash flow? What if that’s exactly where I was aiming for in terms of character development?</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">[/FONT]</p><p> <p style="text-align: left"><strong>[FONT=&quot]>> Epic characters...maybe, but that is a[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> process that would largely be (to use[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> your own term) handwaved into[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> existence because the process to create[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> a floating island would largely be a one[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> time, one shot thing. Unless your players[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> are just rolling in enough cash and real[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> estate to attempt to create airborne[/FONT]</strong></p><p> <p style="text-align: left"><strong>[FONT=&quot]>> island after airborne island.[/FONT]</strong></p><p> <p style="text-align: left">[FONT=&quot]So can be the case for “regular” items. It depends on a lot of parameters.[/FONT]</p></blockquote><p></p>
[QUOTE="nonsi256, post: 5063302, member: 86164"] [LEFT][B][FONT="]>> These are all issues that are covered[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> in the Stronghold Builder's Guidebook.[/FONT][/B][/LEFT] [LEFT][FONT="]I’ve read the rules. They're all based upon Reverse Gravity (how do you extrapolate different speeds & prices out of that spell, which doesn’t even remotely work like that, is beyond me). [/FONT][/LEFT] [LEFT][B][FONT="]>> You made a previous claim that the[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> DMG seemed arbitrary and a lot of[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> 'hand waving' was done, yet I pointed[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> out more than one instance where tha[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> book had answers or guidance that[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> you were lacking. [/FONT][/B][/LEFT] [LEFT][FONT="]what you saw then was a work in progress. Did you look at the final result? [/FONT][/LEFT] [LEFT][B][FONT="]>> The same holds true here. I don't really[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> see where you're getting that the prices[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> in the SBG are arbitrary. They definitely[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> seemed to be based logically on some [/FONT][/B][/LEFT] [LEFT][B][FONT="]>> formula though like magic items in the[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> DMG there are some price discrepancies[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> here and there that could be attributed[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> to lackluster editing.[/FONT][/B][/LEFT] [LEFT][FONT="]If you recognize a pattern, I’d sure be glad to see one. [/FONT][/LEFT] [LEFT][B][FONT="]>> Same thing with your 'handwaving'[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> accusation which isn't really a fair complaint.[/FONT][/B][/LEFT] [LEFT][FONT="]It’s not a personal thing, you know. I just call’em as I see’em. [/FONT][/LEFT] [LEFT][B][FONT="]>> Its not up to the writers to cover ALL[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> possible applications of their rules.[/FONT][/B][/LEFT] [LEFT][FONT="]The main issue I’m having with the given rules is that they dictate prices according to the numbers. You can’t use that to formulate.[/FONT][/LEFT] [LEFT][FONT="]What dictates prices should be the spell’s level, its frequency of use, how action-taxing its activation is and the caster-level in which it operates.[/FONT][/LEFT] [LEFT][FONT="]I found no info on any of the above. [/FONT][/LEFT] [LEFT][B][FONT="]>> They just provide the rules and in a[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> clear enough manner for the DM to[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> apply them to what he wants to do.[/FONT][/B][/LEFT] [LEFT][FONT="]Not clear enough for me or for hundreds of others who started debates I saw on that matter. [/FONT][/LEFT] [LEFT][B][FONT="]>> The only issue that might not be covered[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> in the SBG is the 'floating island' one. But[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> that is largely a moot point. PCs don't create[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> floating islands. Travel to them, maybe.[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> Figure out how to crash or sink one, possibly.[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> Make them, nope. They don't get enough[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> wealth or resources to do that.[/FONT][/B][/LEFT] [LEFT][FONT="]At the mortal-epic borderline?[/FONT][/LEFT] [LEFT][FONT="]Why not? What if I’m a real slick player and I’ve found a way to manipulate a lot of forces around me to fix myself a real nice cash flow? What if that’s exactly where I was aiming for in terms of character development? [/FONT][/LEFT] [LEFT][B][FONT="]>> Epic characters...maybe, but that is a[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> process that would largely be (to use[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> your own term) handwaved into[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> existence because the process to create[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> a floating island would largely be a one[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> time, one shot thing. Unless your players[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> are just rolling in enough cash and real[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> estate to attempt to create airborne[/FONT][/B][/LEFT] [LEFT][B][FONT="]>> island after airborne island.[/FONT][/B][/LEFT] [LEFT][FONT="]So can be the case for “regular” items. It depends on a lot of parameters.[/FONT][/LEFT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
My 3.5 House Rules Codex – Final
Top