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My 3.5 House Rules Codex – Final
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<blockquote data-quote="Kerrick" data-source="post: 5064989" data-attributes="member: 4722"><p>Avoiding this whole argument thing (because I don't care): I could easily see someone near or over 20th level building/creating a floating island/castle/whatever; it's a stronghold - that's what epic PCs do. All you'd have to do is alter the raise island spell, add reverse gravity and telekinesis (I don't know how anyone missed that) and voila - a moving, flying island. Build a castle on it, and you've got a moving, flying stronghold. Whether or not it's assailable is irrelevant; it's just plain <em>cool</em>. It's something that a reclusive wizard would create, just like a demiplane/pocket dimension.</p><p></p><p>As for the rest:</p><p></p><p></p><p>So find or make a different spell for each movement mode. You've already got fly, animate objects, and phase door; telekinesis will work for sailing (above or below the water).</p><p></p><p></p><p>Does it matter? Your thinking is too limited. You're creating a permanent magic item, not casting a spell on something. Figure out a base size, determine a cost, and you're good to go. I seriously recommend checking out my <a href="http://project-phoenix.wikidot.com/local--files/legendary:legendary-spell-rules/legendary%20spells.zip" target="_blank">legendary spells</a> and <a href="http://project-phoenix.wikidot.com/local--files/legendary:grand-rituals/Grand%20Rituals.zip" target="_blank">grand rituals</a>. I have a couple things like skycastle (creates a floating castle) that should give you some ideas.</p><p></p><p></p><p>As much as a vehicle of its size would.</p><p></p><p></p><p>As fast as you think is reasonable. Land-based transport shouldn't be faster than a PC can run; flying machines could reasonably fly faster (use the carpet as a guide), and use the movement rules for ships (I'd say a self-propelled ship would be treated as one that's being rowed).</p><p></p><p></p><p>See above. How do you bind all those spells into a magical item?</p><p></p><p></p><p>Look at the apparatus of kwalish or mighty servant of Leuk-O artifacts in the 1E DMG. Those will give you some idea. I'd say nothing short of a targeted disjunction should affect such things, though greater dispel might work on limited parts, or for a short duration (they're permanent items, after all).</p><p></p><p></p><p>Add the spells. Duh. I think having a phasing or teleporting "phone booth" (for lack of a better term) would be cool - everyone piles in, you utter the command word, and *poof* you appear somewhere else. For things like this, though, you really need rules like <a href="http://project-phoenix.wikidot.com/legendary:legendary-spell-rules" target="_blank">these</a>.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5064989, member: 4722"] Avoiding this whole argument thing (because I don't care): I could easily see someone near or over 20th level building/creating a floating island/castle/whatever; it's a stronghold - that's what epic PCs do. All you'd have to do is alter the raise island spell, add reverse gravity and telekinesis (I don't know how anyone missed that) and voila - a moving, flying island. Build a castle on it, and you've got a moving, flying stronghold. Whether or not it's assailable is irrelevant; it's just plain [I]cool[/I]. It's something that a reclusive wizard would create, just like a demiplane/pocket dimension. As for the rest: So find or make a different spell for each movement mode. You've already got fly, animate objects, and phase door; telekinesis will work for sailing (above or below the water). Does it matter? Your thinking is too limited. You're creating a permanent magic item, not casting a spell on something. Figure out a base size, determine a cost, and you're good to go. I seriously recommend checking out my [url=http://project-phoenix.wikidot.com/local--files/legendary:legendary-spell-rules/legendary%20spells.zip]legendary spells[/url] and [url=http://project-phoenix.wikidot.com/local--files/legendary:grand-rituals/Grand%20Rituals.zip]grand rituals[/url]. I have a couple things like skycastle (creates a floating castle) that should give you some ideas. As much as a vehicle of its size would. As fast as you think is reasonable. Land-based transport shouldn't be faster than a PC can run; flying machines could reasonably fly faster (use the carpet as a guide), and use the movement rules for ships (I'd say a self-propelled ship would be treated as one that's being rowed). See above. How do you bind all those spells into a magical item? Look at the apparatus of kwalish or mighty servant of Leuk-O artifacts in the 1E DMG. Those will give you some idea. I'd say nothing short of a targeted disjunction should affect such things, though greater dispel might work on limited parts, or for a short duration (they're permanent items, after all). Add the spells. Duh. I think having a phasing or teleporting "phone booth" (for lack of a better term) would be cool - everyone piles in, you utter the command word, and *poof* you appear somewhere else. For things like this, though, you really need rules like [url=http://project-phoenix.wikidot.com/legendary:legendary-spell-rules]these[/url]. [/QUOTE]
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