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My 3.5 House Rules Codex – Final
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<blockquote data-quote="nonsi256" data-source="post: 5066292" data-attributes="member: 86164"><p>Ok, here’s a real challenge. Let’s see who can rise to it.</p><p></p><p>There are several things that I need, but my inspiration well is totally dry:</p><p>1. A better name for the Witch’s 2nd level feature (the feature is most appropriate – it’s just the name that I can’t stand).</p><p>2. Some solid rules for breaching force effects without magical means, based upon spell-level, caster level and other parameters, Which will determine AC, HP, DR and so on and so forth.</p><p>3. Given #2, I need a substitute 16th level Warrior (my Warrior) feature in the spirit of the other Combat-Focus related features (and that will be level-16 appropriate in usefulness).</p><p></p><p></p><p></p><p></p><p>Btw, Kerrick, nice job regarding the legendary spells.</p><p>Just several notes:</p><p>- I'm surprised you've neglected <em>Verdigris </em>- it's the ultimate archdruid vengeance [FONT=&quot][/FONT]spell.</p><p>- I'm also missing the classic curse of 100-years of sleep.</p><p>- Some of the damage spells are plain simple uninspiringly uber.</p><p>- Instead of different [death+animation] spells, you could make just one and tie the undead type (which makes little difference at those levels) to caster level.</p><p>- Some of the spells just don't belong in the post-9th category (e.g. <em>Animus Blast</em>).</p><p>- Some are (no offense) a bit stupid. Summoning an elemental makes sense, given elementals are nothing more that manifestations of the forces of nature. Summoning a dragon... somewhat lame. This suggests that some spells are intelligent and target themselves. Also, <em>Peripety </em>is Disney-level animation (I wouldn't even call it anime, but maybe that's just me).</p><p>- <em>Eternal Freedom</em> also irks the eye, given it's a 1-use spell which you can then dump. It could be a nice storyline spell if it required several casters and cannot be applied to self - making it a nice gift an epic hero is bestowed with before going on a mission to save the foundations of the earth or free a deity from an eternal prison (or something like that).</p><p></p><p>But in general, nice work, which I'm sure I'll find useful when I have the time.</p></blockquote><p></p>
[QUOTE="nonsi256, post: 5066292, member: 86164"] Ok, here’s a real challenge. Let’s see who can rise to it. There are several things that I need, but my inspiration well is totally dry: 1. A better name for the Witch’s 2nd level feature (the feature is most appropriate – it’s just the name that I can’t stand). 2. Some solid rules for breaching force effects without magical means, based upon spell-level, caster level and other parameters, Which will determine AC, HP, DR and so on and so forth. 3. Given #2, I need a substitute 16th level Warrior (my Warrior) feature in the spirit of the other Combat-Focus related features (and that will be level-16 appropriate in usefulness). Btw, Kerrick, nice job regarding the legendary spells. Just several notes: - I'm surprised you've neglected [I]Verdigris [/I]- it's the ultimate archdruid vengeance [FONT="][/FONT]spell. - I'm also missing the classic curse of 100-years of sleep. - Some of the damage spells are plain simple uninspiringly uber. - Instead of different [death+animation] spells, you could make just one and tie the undead type (which makes little difference at those levels) to caster level. - Some of the spells just don't belong in the post-9th category (e.g. [I]Animus Blast[/I]). - Some are (no offense) a bit stupid. Summoning an elemental makes sense, given elementals are nothing more that manifestations of the forces of nature. Summoning a dragon... somewhat lame. This suggests that some spells are intelligent and target themselves. Also, [I]Peripety [/I]is Disney-level animation (I wouldn't even call it anime, but maybe that's just me). - [I]Eternal Freedom[/I] also irks the eye, given it's a 1-use spell which you can then dump. It could be a nice storyline spell if it required several casters and cannot be applied to self - making it a nice gift an epic hero is bestowed with before going on a mission to save the foundations of the earth or free a deity from an eternal prison (or something like that). But in general, nice work, which I'm sure I'll find useful when I have the time. [/QUOTE]
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