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My 3.5 House Rules Codex – Final
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<blockquote data-quote="Malfi" data-source="post: 5350721" data-attributes="member: 96478"><p>Hmm monsters having max hp is alarming, but its balanced by the fact they won't get their con modifiers on every hit dice. </p><p>That said this might result in unbalanced monsters since monsters without con mod (constructs ,undead) will become stronger while those with huge con modifiers will become weaker. </p><p>I am having some ideas on how to handle this, such as reducing/increasing cr or hit dice, but what would you propose?</p><p>I also have to say that this combined with the two new attributes makes me nervous about using monsters with your houserules. </p><p></p><p></p><p></p><p>Entry 5 was among the first i read thoroughly. The more I read them, it becomes obvious that your houserules are made to be very well balanced with one another. </p><p></p><p></p><p>"This depends heavily on the expectations of all players and the power level you're aiming at."</p><p></p><p>As I said I see them fighting monsters of tops their cr+2. My favorite ways to challenge the party are 4 waves encounters with crs equal to the party level, or 2 encounters with crs equal to the party level and then one equal to its level+2. </p><p>Ofcourse the plot will mostly determine how things go, but I am trying to showcase the power level I am aiming at. </p><p>I do understand that this is connected to the above issue, so it might not be so simple to answer. </p><p></p><p></p><p>Another question. I am having real trouble understanding how TWF works and how it affects flurry of blows. The example you give seem to contradict the text. </p><p>"Hitting with both weapons interchangeably equalizes the offhand's attack bonus to that of the primary hand (if you have Ambidexterity, otherwise, the offhand attack takes a -4 hit penalty), penalizing all attacks by -2 to hit.</p><p>By saving the offhand attack for last, you don't receive any penalties to your primary attack and you gain 1 extra attack at your second highest attack bonus.</p><p>A 20th level fighter with TWF and Ambidexterity that hold 2 small weapons thus has +18/+18 / +13/+13 / +8/+8. The same fighter, saving the extra attack for last, would have the following attack bonuses: +20/+15/+10/+5/+0 / +15 (or +11 without Ambidexterity).</p><p>With both methods, if you wield 2 separate weapons, you do not need to make a full round action to gain an offhand attack."</p><p></p><p></p><p>Lastly I think I noticed an "error".</p><p></p><p><strong><u>Dodge AC progression</u></strong></p><p>1/2 Ref-Save is applied as dodge AC, detracting ACP from all sources.</p><p></p><p>ACP should simply read AC, right?</p></blockquote><p></p>
[QUOTE="Malfi, post: 5350721, member: 96478"] Hmm monsters having max hp is alarming, but its balanced by the fact they won't get their con modifiers on every hit dice. That said this might result in unbalanced monsters since monsters without con mod (constructs ,undead) will become stronger while those with huge con modifiers will become weaker. I am having some ideas on how to handle this, such as reducing/increasing cr or hit dice, but what would you propose? I also have to say that this combined with the two new attributes makes me nervous about using monsters with your houserules. Entry 5 was among the first i read thoroughly. The more I read them, it becomes obvious that your houserules are made to be very well balanced with one another. "This depends heavily on the expectations of all players and the power level you're aiming at." As I said I see them fighting monsters of tops their cr+2. My favorite ways to challenge the party are 4 waves encounters with crs equal to the party level, or 2 encounters with crs equal to the party level and then one equal to its level+2. Ofcourse the plot will mostly determine how things go, but I am trying to showcase the power level I am aiming at. I do understand that this is connected to the above issue, so it might not be so simple to answer. Another question. I am having real trouble understanding how TWF works and how it affects flurry of blows. The example you give seem to contradict the text. "Hitting with both weapons interchangeably equalizes the offhand's attack bonus to that of the primary hand (if you have Ambidexterity, otherwise, the offhand attack takes a -4 hit penalty), penalizing all attacks by -2 to hit. By saving the offhand attack for last, you don't receive any penalties to your primary attack and you gain 1 extra attack at your second highest attack bonus. A 20th level fighter with TWF and Ambidexterity that hold 2 small weapons thus has +18/+18 / +13/+13 / +8/+8. The same fighter, saving the extra attack for last, would have the following attack bonuses: +20/+15/+10/+5/+0 / +15 (or +11 without Ambidexterity). With both methods, if you wield 2 separate weapons, you do not need to make a full round action to gain an offhand attack." Lastly I think I noticed an "error". [B][U]Dodge AC progression[/U][/B] 1/2 Ref-Save is applied as dodge AC, detracting ACP from all sources. ACP should simply read AC, right? [/QUOTE]
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