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My 3.5 House Rules Codex – Final
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<blockquote data-quote="Malfi" data-source="post: 5351281" data-attributes="member: 96478"><p><strong>As for constructs – they’re meant to be unusually hardy. They’re machines afterall. They don't feel pain or fear (2 of many factors in the HP abstraction).</strong> </p><p> </p><p>This really doesn't adress the issue that they will be stronger than what their cr indicates. </p><p>Thankfully their immunity to precision damage becoming 75% slightly helps the issue. </p><p>I am leaning towards increasing their cr by 1.</p><p><strong></strong></p><p><strong>For starters, I once saw a suggestion of making undead HD d8 and make CHA the modifier (they got d12s to compensate for the CON loss, so maximized d8s would be quite reasonable).</strong></p><p></p><p>I had actually read this part of your houserules when I posted the issue and it really helps. Still though they do gain 1,5 extra hp per hit dice plus their charimsa score. Corporeal undead with their 25% resistance to crits shouldn't be a problem, but the incorporeal ones will become stronger. </p><p></p><p>Another thingy: How about giving monsters with very big con modifiers free racial toughness feats? Maybe even change the rulling that for every size you are bigger than medium you can take toughness an extra time?</p><p></p><p><strong></strong></p><p><strong>Could you elaborate ?</strong></p><p><strong></strong> </p><p>Just that I should come up with 2 new attributes for every monster.</p><p>Ofcourse you do say "1. It shouldn't be too difficult to compile the appropriate AGI according to a monster's given STR and DEX scores." So I was simply whiny right there. </p><p></p><p><strong>If I’m to provide any clarification, I need to know what you find that doesn’t add up, or which pieces of information you find to contradict one another.</strong></p><p></p><p></p><p>Lets say I have a character with +20 bab, two small weapons amphidexterity and TWF.</p><p>Because he has a weapon in his off hand he is treated as if wielding a medium weapon. So his full attack is +20/+15/+10/+5/+0</p><p></p><p>If I save the extra attack for last it becomes +20/+15/+10/+5/+0/<em>+15</em>. I understand this.</p><p></p><p>If I hit interchangeably this equalizes the offhand's attack bonus to that of the primary hand (if you have Ambidexterity, otherwise, the offhand attack takes a -4 hit penalty), penalizing all attacks by -2 to hit.</p><p>So I should get +18/<em>+18/</em>+13/+8/+3/-2 instead of +18/+18 / +13/+13 / +8/+8. </p><p></p><p><em>With both methods, if you wield 2 separate weapons, you do not need to make a full round action to gain an offhand attack. </em></p><p></p><p>So with a standard action you can make two attacks at your full attack bonus?</p><p></p><p>I am also kinda confused with full attacks. </p><p>You say with a full attack you also make a move action. Does this mean you can full attack with a standard action?</p><p></p><p></p><p><em>Monks are naturally ambidextrous TWF-ers. FoB simply improves TWF significantly. They don't stack.</em></p><p></p><p>How does it improve TWF? Do you mean it works exactly like the flurry of blows from the core rulebook but doesn't stack with TWF and amphidexterity?</p></blockquote><p></p>
[QUOTE="Malfi, post: 5351281, member: 96478"] [B]As for constructs – they’re meant to be unusually hardy. They’re machines afterall. They don't feel pain or fear (2 of many factors in the HP abstraction).[/B] This really doesn't adress the issue that they will be stronger than what their cr indicates. Thankfully their immunity to precision damage becoming 75% slightly helps the issue. I am leaning towards increasing their cr by 1. [B] For starters, I once saw a suggestion of making undead HD d8 and make CHA the modifier (they got d12s to compensate for the CON loss, so maximized d8s would be quite reasonable).[/B] I had actually read this part of your houserules when I posted the issue and it really helps. Still though they do gain 1,5 extra hp per hit dice plus their charimsa score. Corporeal undead with their 25% resistance to crits shouldn't be a problem, but the incorporeal ones will become stronger. Another thingy: How about giving monsters with very big con modifiers free racial toughness feats? Maybe even change the rulling that for every size you are bigger than medium you can take toughness an extra time? [B] Could you elaborate ? [/B] Just that I should come up with 2 new attributes for every monster. Ofcourse you do say "1. It shouldn't be too difficult to compile the appropriate AGI according to a monster's given STR and DEX scores." So I was simply whiny right there. [B]If I’m to provide any clarification, I need to know what you find that doesn’t add up, or which pieces of information you find to contradict one another.[/B] Lets say I have a character with +20 bab, two small weapons amphidexterity and TWF. Because he has a weapon in his off hand he is treated as if wielding a medium weapon. So his full attack is +20/+15/+10/+5/+0 If I save the extra attack for last it becomes +20/+15/+10/+5/+0/[I]+15[/I]. I understand this. If I hit interchangeably this equalizes the offhand's attack bonus to that of the primary hand (if you have Ambidexterity, otherwise, the offhand attack takes a -4 hit penalty), penalizing all attacks by -2 to hit. So I should get +18/[I]+18/[/I]+13/+8/+3/-2 instead of +18/+18 / +13/+13 / +8/+8. [I]With both methods, if you wield 2 separate weapons, you do not need to make a full round action to gain an offhand attack. [/I] So with a standard action you can make two attacks at your full attack bonus? I am also kinda confused with full attacks. You say with a full attack you also make a move action. Does this mean you can full attack with a standard action? [I]Monks are naturally ambidextrous TWF-ers. FoB simply improves TWF significantly. They don't stack.[/I] How does it improve TWF? Do you mean it works exactly like the flurry of blows from the core rulebook but doesn't stack with TWF and amphidexterity? [/QUOTE]
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