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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
My 3.5 House Rules Codex – Final
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<blockquote data-quote="nonsi256" data-source="post: 5351367" data-attributes="member: 86164"><p style="text-align: left"><strong>I am leaning towards increasing their cr by 1.</strong></p> <p style="text-align: left"><strong></strong></p> <p style="text-align: left">Sounds reasonable to me</p><p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"></p><p> <p style="text-align: left"></p> <p style="text-align: left"></p><p> <p style="text-align: left"><strong>Corporeal undead with their 25% resistance to crits shouldn't be a problem, but the incorporeal ones will become stronger.</strong></p> <p style="text-align: left"><strong></strong></p> <p style="text-align: left">Then you could up their CR by 1 as well.</p><p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"></p><p> <p style="text-align: left"><strong>Another thingy: How about giving monsters with very big con modifiers free racial toughness feats? Maybe even change the rulling that for every size you are bigger than medium you can take toughness an extra time?</strong></p><p> <p style="text-align: left"></p> <p style="text-align: left">Let’s see.</p><p> <p style="text-align: left">Each +10 CON-mod entitles a creature to take Toughness one more time.</p><p> <p style="text-align: left">Each size category beyond medium grants Toughness as a bonus (free of charge).</p><p> <p style="text-align: left">One thing that’s bothering me about Toughness: I’m contemplating removing the initial 3 HP, or make it applicable only once (the latter is kinda awkward so I’m leaning toward the former).</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"><strong></strong></p> <p style="text-align: left"><strong>Just that I should come up with 2 new attributes for every monster.</strong></p> <p style="text-align: left"><strong>Ofcourse you do say "1. It shouldn't be too difficult to compile the appropriate AGI according to a monster's given STR and DEX scores." So I was simply whiny right there. </strong></p> <p style="text-align: left"><strong></strong></p> <p style="text-align: left">Another option is to ignore the monster’s ability scores and make a leap of faith that the numbers would somehow add up. This would work fine as long as you don’t need to make ability checks.</p><p> <p style="text-align: left">Usually I’m very picky at working out all the details, but unless a specific monster has a continuous role in your campaign, breaking it down to its fine details just so that the numbers don’t shift +/-1 on 2 or 3 stats just aint worth the effort (it will have no CR impact anyway).</p><p> <p style="text-align: left"></p> <p style="text-align: left"></p><p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"></p><p> <p style="text-align: left"><strong>So with a standard action you can make two attacks at your full attack bonus?</strong></p> <p style="text-align: left"><strong></strong></p> <p style="text-align: left">Let’s take ole’ Bob with his +20 BAB, two small weapons, ambidexterity and TWF (sans feats/stats/enhancements modifiers).</p><p> <p style="text-align: left">He can either make it +20/+15 (make the 1st attack without “recalibrating” for his offhand and then add the other attack the best he can), or +18/+18 (attack with equilibrium on both sides).</p> <p style="text-align: left">Reminder: if he doesn't move during his standard action attack, he gains even more (see "<strong><u>Multiple Attacks and Movement</u></strong>")</p> <p style="text-align: left"></p><p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"></p><p> <p style="text-align: left"></p> <p style="text-align: left"></p><p> <p style="text-align: left"><strong>I am also kinda confused with full attacks. </strong></p> <p style="text-align: left"><strong>You say with a full attack you also make a move action. Does this mean you can full attack with a standard action?</strong></p> <p style="text-align: left"><strong></strong></p> <p style="text-align: left">No, what I mean is that moving up to your speed doesn’t hinder your ability to make a full attack. You can integrate movement into your full attack.</p> <p style="text-align: left">You may now ask "then where does the <u>move + standard breakdown</u> vs. full attack take place?".</p> <p style="text-align: left">My answer would be that there are actions in the game other than actual movement (which you cannot take while you're busy attacking) that require a move action to perform.</p> <p style="text-align: left"></p><p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"></p><p> <p style="text-align: left"></p> <p style="text-align: left"></p><p> <p style="text-align: left"><strong><em>Monks are naturally ambidextrous TWF-ers. FoB simply improves TWF significantly. They don't stack.</em></strong></p> <p style="text-align: left"><strong>How does it improve TWF?</strong></p><p> <p style="text-align: left"></p> <p style="text-align: left">Let me rephrase: FoB <strong><em><u>IS</u></em></strong> an improved version of TWF with ambidexterity. It starts “just as” and improves as the Monk gains levels.</p><p> <p style="text-align: left">To make good on his attack speed, a monk attacks interchangeably and:</p><p> <p style="text-align: left">1. Eventually compromises less (5th) or not at all (9th) on his primary attack.</p><p> <p style="text-align: left">2. Gains yet another attack (11th).</p></blockquote><p></p>
[QUOTE="nonsi256, post: 5351367, member: 86164"] [LEFT][B]I am leaning towards increasing their cr by 1. [/B] Sounds reasonable to me[/LEFT] [LEFT] [/LEFT] [LEFT] [/LEFT] [LEFT][B]Corporeal undead with their 25% resistance to crits shouldn't be a problem, but the incorporeal ones will become stronger. [/B] Then you could up their CR by 1 as well.[/LEFT] [LEFT] [/LEFT] [LEFT][B]Another thingy: How about giving monsters with very big con modifiers free racial toughness feats? Maybe even change the rulling that for every size you are bigger than medium you can take toughness an extra time?[/B][/LEFT] [LEFT] Let’s see.[/LEFT] [LEFT]Each +10 CON-mod entitles a creature to take Toughness one more time.[/LEFT] [LEFT]Each size category beyond medium grants Toughness as a bonus (free of charge).[/LEFT] [LEFT]One thing that’s bothering me about Toughness: I’m contemplating removing the initial 3 HP, or make it applicable only once (the latter is kinda awkward so I’m leaning toward the former). [B] Just that I should come up with 2 new attributes for every monster. Ofcourse you do say "1. It shouldn't be too difficult to compile the appropriate AGI according to a monster's given STR and DEX scores." So I was simply whiny right there. [/B] Another option is to ignore the monster’s ability scores and make a leap of faith that the numbers would somehow add up. This would work fine as long as you don’t need to make ability checks.[/LEFT] [LEFT]Usually I’m very picky at working out all the details, but unless a specific monster has a continuous role in your campaign, breaking it down to its fine details just so that the numbers don’t shift +/-1 on 2 or 3 stats just aint worth the effort (it will have no CR impact anyway).[/LEFT] [LEFT] [/LEFT] [LEFT] [/LEFT] [LEFT][B]So with a standard action you can make two attacks at your full attack bonus? [/B] Let’s take ole’ Bob with his +20 BAB, two small weapons, ambidexterity and TWF (sans feats/stats/enhancements modifiers).[/LEFT] [LEFT]He can either make it +20/+15 (make the 1st attack without “recalibrating” for his offhand and then add the other attack the best he can), or +18/+18 (attack with equilibrium on both sides). Reminder: if he doesn't move during his standard action attack, he gains even more (see "[B][U]Multiple Attacks and Movement[/U][/B]") [/LEFT] [LEFT] [/LEFT] [LEFT] [/LEFT] [LEFT][B]I am also kinda confused with full attacks. You say with a full attack you also make a move action. Does this mean you can full attack with a standard action? [/B] No, what I mean is that moving up to your speed doesn’t hinder your ability to make a full attack. You can integrate movement into your full attack. You may now ask "then where does the [U]move + standard breakdown[/U] vs. full attack take place?". My answer would be that there are actions in the game other than actual movement (which you cannot take while you're busy attacking) that require a move action to perform. [/LEFT] [LEFT] [/LEFT] [LEFT] [/LEFT] [LEFT][B][I]Monks are naturally ambidextrous TWF-ers. FoB simply improves TWF significantly. They don't stack.[/I] How does it improve TWF?[/B][/LEFT] [LEFT] Let me rephrase: FoB [B][I][U]IS[/U][/I][/B] an improved version of TWF with ambidexterity. It starts “just as” and improves as the Monk gains levels.[/LEFT] [LEFT]To make good on his attack speed, a monk attacks interchangeably and:[/LEFT] [LEFT]1. Eventually compromises less (5th) or not at all (9th) on his primary attack.[/LEFT] [LEFT]2. Gains yet another attack (11th).[/LEFT] [/QUOTE]
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My 3.5 House Rules Codex – Final
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