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My 3 quibbles with 4e
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<blockquote data-quote="Obryn" data-source="post: 4715862" data-attributes="member: 11821"><p>I use a set of Alea magnets. They work pretty darn well, now that they're the neodymium sort and don't interfere with one another nearly as much.</p><p></p><p></p><p>I hear this a lot, and I think it's a pretty hollow catchphrase. It sounds good, so people say it a lot, but it doesn't make much sense. Basically, you're conflating definitions of "special."</p><p></p><p></p><p>Hm. All I can say is that I haven't found this very much. My players go into many fights thinking "Oh, we're screwed" within the first few rounds. That's when the tactics kick in, the abilities kick in, and ... it never becomes easy, but it is made to be manageable.</p><p></p><p>One of the things I've noticed in my group is that an extra leader makes a gigantic difference. Do you have a cleric and a warlord in your group, maybe?</p><p></p><p></p><p>There's two ways to approach this. They are, of course, directly contradictory. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(1) Grind isn't inevitable. It's a direct result of mediocre tactics. Improved tactics will minimize grind. If the whole party isn't working together to set up their buddies, combat will last much longer than it should.</p><p></p><p>or</p><p></p><p>(2) Grind is almost inevitable, given the system. In this case, I think the best thing you can do is reduce all enemy defenses by 2 and increase their damage by 1/2 their level whenever you see a combat grinding. This won't block poor rolls, but it will help everyone land their attacks a lot better.</p><p></p><p>Regardless, I think a great way to minimize grind is (as mearls said) to scale back on elites and solos. I think it's one reason Pyramid of Shadows can feel so grindy at times.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4715862, member: 11821"] I use a set of Alea magnets. They work pretty darn well, now that they're the neodymium sort and don't interfere with one another nearly as much. I hear this a lot, and I think it's a pretty hollow catchphrase. It sounds good, so people say it a lot, but it doesn't make much sense. Basically, you're conflating definitions of "special." Hm. All I can say is that I haven't found this very much. My players go into many fights thinking "Oh, we're screwed" within the first few rounds. That's when the tactics kick in, the abilities kick in, and ... it never becomes easy, but it is made to be manageable. One of the things I've noticed in my group is that an extra leader makes a gigantic difference. Do you have a cleric and a warlord in your group, maybe? There's two ways to approach this. They are, of course, directly contradictory. :) (1) Grind isn't inevitable. It's a direct result of mediocre tactics. Improved tactics will minimize grind. If the whole party isn't working together to set up their buddies, combat will last much longer than it should. or (2) Grind is almost inevitable, given the system. In this case, I think the best thing you can do is reduce all enemy defenses by 2 and increase their damage by 1/2 their level whenever you see a combat grinding. This won't block poor rolls, but it will help everyone land their attacks a lot better. Regardless, I think a great way to minimize grind is (as mearls said) to scale back on elites and solos. I think it's one reason Pyramid of Shadows can feel so grindy at times. -O [/QUOTE]
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