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My 3 quibbles with 4e
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<blockquote data-quote="Ariosto" data-source="post: 4716064" data-attributes="member: 80487"><p>1. MerricB pretty much covered it, I think. We typically use different colors of glass beads as markers, but more informative ones could be devised.</p><p></p><p>I happen not to find most of the powers as "cool" or whatever as most people do, but they're a key part of the game.</p><p></p><p>2. What's scary? Not knowing what one faces can be suspenseful, and sometimes revelation can be shocking. It can be dreadful to know that as matters stand, you're going to take hefty damage each round until you're dead. Ongoing damage in combination with other effects is one way to achieve that. Losing access to healing surges seems to freak out a lot of folks; they'll take rests to try to keep that maximized.</p><p></p><p>3. MORALE. Monsters should not always fight to the death even though the conclusion is effectively foregone.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4716064, member: 80487"] 1. MerricB pretty much covered it, I think. We typically use different colors of glass beads as markers, but more informative ones could be devised. I happen not to find most of the powers as "cool" or whatever as most people do, but they're a key part of the game. 2. What's scary? Not knowing what one faces can be suspenseful, and sometimes revelation can be shocking. It can be dreadful to know that as matters stand, you're going to take hefty damage each round until you're dead. Ongoing damage in combination with other effects is one way to achieve that. Losing access to healing surges seems to freak out a lot of folks; they'll take rests to try to keep that maximized. 3. MORALE. Monsters should not always fight to the death even though the conclusion is effectively foregone. [/QUOTE]
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My 3 quibbles with 4e
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