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<blockquote data-quote="Samurai" data-source="post: 4286314" data-attributes="member: 3850"><p>Ok, here's version 1.2. Very little changed this time, except the Int bonus skills. Thanks to a suggestion from someone on these forums, I decided to go with the Int bonus giving background skills (or languages) instead of giving additional bonuses to adventuring skills. Here's how it now works:</p><p></p><p>Intelligence Bonus for Skills – Highly intelligent characters have an easier time learning skills and languages. Characters may choose a number of languages or background skills equal to their Int bonus. Each point devoted to languages gives him 1 additional language. Each point devoted to Background Skills means he is Trained in a non-adventuring skill, related to his life before becoming an adventurer. Options include Knowledge skills, Professions, Crafts, Performs, hobbies, area knowledge, etc. No skill should significantly duplicate a standard adventuring skill (so no Arcana or History). But things like Law, Profession: Ratcatcher, Weaponsmith, Heraldry, Singing, Dancing, Farming, Sailing, Vintner, or Waterdeep Knowledge are all fine.</p><p></p><p>I think that this will provide some nice role-playing opportunities, create more well-rounded characters by encouraging thoughts about their non-adventuring life, help cover some of the skills removed in 4e, and occasionally be useful in certain situations. What do you think?</p></blockquote><p></p>
[QUOTE="Samurai, post: 4286314, member: 3850"] Ok, here's version 1.2. Very little changed this time, except the Int bonus skills. Thanks to a suggestion from someone on these forums, I decided to go with the Int bonus giving background skills (or languages) instead of giving additional bonuses to adventuring skills. Here's how it now works: Intelligence Bonus for Skills – Highly intelligent characters have an easier time learning skills and languages. Characters may choose a number of languages or background skills equal to their Int bonus. Each point devoted to languages gives him 1 additional language. Each point devoted to Background Skills means he is Trained in a non-adventuring skill, related to his life before becoming an adventurer. Options include Knowledge skills, Professions, Crafts, Performs, hobbies, area knowledge, etc. No skill should significantly duplicate a standard adventuring skill (so no Arcana or History). But things like Law, Profession: Ratcatcher, Weaponsmith, Heraldry, Singing, Dancing, Farming, Sailing, Vintner, or Waterdeep Knowledge are all fine. I think that this will provide some nice role-playing opportunities, create more well-rounded characters by encouraging thoughts about their non-adventuring life, help cover some of the skills removed in 4e, and occasionally be useful in certain situations. What do you think? [/QUOTE]
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