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My 4E Character Sheet
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<blockquote data-quote="PeelSeel2" data-source="post: 4123635" data-attributes="member: 35016"><p>Thanks!</p><p></p><p></p><p></p><p></p><p>Fonts are used by BFRPG ( <a href="http://www.basicfantasy.org/main.html" target="_blank">http://www.basicfantasy.org/main.html</a> ) which at it's heart is an OGL tribute to the Moldvay Basic D&D circa 1982, which also used the font. That is by far my favorite version of D&D so far and I like creating things that pay homage to that simple era of D&D.</p><p></p><p>Everything I see about 4e hearkens back to that version of D&D. Monsters are simple again, magic items are 'magical' and rare, a DM can create a good sense of lethality in the campaign, making the characters more cautious and innovative. Plus, it was not intended, but the math worked in that version for the levels of play you had (Generally 1-12); 4e makes the math work again! 4e appears to be trying to bring back the Archetypes of playing a race, making playing an Elf like playing an Elf again, not a human with different stat bonuses. In my mind 4e could be best version of D&D. It takes the best of game design of all the older versions and boils it into one product. Yeah!!</p><p></p><p>That is why I created this character sheet. I have high hopes for 4e. The least that will happen is I will be disappointed and Play C&C or BFRPG (I am going to stop 3.5e regardless). The most that will happen is I will have a version of D&D that I am 90% satisfied with, which would be great!!</p><p></p><p>Hope the sheet works for you and your players!</p></blockquote><p></p>
[QUOTE="PeelSeel2, post: 4123635, member: 35016"] Thanks! Fonts are used by BFRPG ( [url]http://www.basicfantasy.org/main.html[/url] ) which at it's heart is an OGL tribute to the Moldvay Basic D&D circa 1982, which also used the font. That is by far my favorite version of D&D so far and I like creating things that pay homage to that simple era of D&D. Everything I see about 4e hearkens back to that version of D&D. Monsters are simple again, magic items are 'magical' and rare, a DM can create a good sense of lethality in the campaign, making the characters more cautious and innovative. Plus, it was not intended, but the math worked in that version for the levels of play you had (Generally 1-12); 4e makes the math work again! 4e appears to be trying to bring back the Archetypes of playing a race, making playing an Elf like playing an Elf again, not a human with different stat bonuses. In my mind 4e could be best version of D&D. It takes the best of game design of all the older versions and boils it into one product. Yeah!! That is why I created this character sheet. I have high hopes for 4e. The least that will happen is I will be disappointed and Play C&C or BFRPG (I am going to stop 3.5e regardless). The most that will happen is I will have a version of D&D that I am 90% satisfied with, which would be great!! Hope the sheet works for you and your players! [/QUOTE]
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