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My 4e House Rules that have nothing to do with 1-2-1 movement
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<blockquote data-quote="Andre" data-source="post: 4097220" data-attributes="member: 25930"><p>This brings back memories. I lost count of the number of posts where someone was told they shouldn't houserule 3.x until they had played the RAW thoroughly to be sure they really knew what they were doing. If there were flaws in our experiences with the game, then obviously we didn't understand the rules well enough. After all, the designers obviously know so much more than average gamers, how dare we think we can come up with something better... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Seriously, while I agree that with any new ruleset, we should be careful in applying house rules (unintended consequences and all that), many house rules have little or nothing to do with game balance and everything to do with flavor. And in the end, people house rule not to make a game system "better" (whatever that means) but to meet the needs of the people in a particular gaming group. If a group doesn't like something immediately, there's no reason to suffer through it on the off chance that their change has an even larger negative impact. They can always go back and try the "official" rule later, if they want.</p><p></p><p>Shoot, I'll houserule Monopoly if that makes the game more fun. In fact, now that I think about it, how about adding ninjas to Monopoly? What they hey, it's worth a shot...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Andre, post: 4097220, member: 25930"] This brings back memories. I lost count of the number of posts where someone was told they shouldn't houserule 3.x until they had played the RAW thoroughly to be sure they really knew what they were doing. If there were flaws in our experiences with the game, then obviously we didn't understand the rules well enough. After all, the designers obviously know so much more than average gamers, how dare we think we can come up with something better... :) Seriously, while I agree that with any new ruleset, we should be careful in applying house rules (unintended consequences and all that), many house rules have little or nothing to do with game balance and everything to do with flavor. And in the end, people house rule not to make a game system "better" (whatever that means) but to meet the needs of the people in a particular gaming group. If a group doesn't like something immediately, there's no reason to suffer through it on the off chance that their change has an even larger negative impact. They can always go back and try the "official" rule later, if they want. Shoot, I'll houserule Monopoly if that makes the game more fun. In fact, now that I think about it, how about adding ninjas to Monopoly? What they hey, it's worth a shot...:) [/QUOTE]
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My 4e House Rules that have nothing to do with 1-2-1 movement
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