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My 4e House Rules - Yours?
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<blockquote data-quote="Ferghis" data-source="post: 5879123" data-attributes="member: 40483"><p>These two, along with <em>something</em> to make sure every class has a decent basic attack, are core house rules for me.</p><p></p><p>I would even give away other must-haves for free at some point: feats that increase striker damage, hybrid talent feats, and so on. </p><p></p><p>Also, I would give ritual caster to every non-martial class for free, and martial powers to every martial class (hybrids and multiclass pick one). This opens up non-combat prowess for everyone. Funds and campaign pace should be the limitation for these abilities, not a feat. I would be happy with occasional limitations, too: "For this ritual, you need alabaster root, which only grows in the belly of Behemoths," or "This particular orc camp is too well positioned for you to scout without risk."</p><p></p><p>I agree with the spirit of letting players use some rituals for free, but there are feats and items that allow that now, so I don't particularly feel the need for that houserule. </p><p></p><p>I too would simplify action points. I have a house rule that does this, simplifies xp, and encourages characters to take fewer extended rests. <ul> <li data-xf-list-type="ul">Except the first encounter after an extended rest, every encounter yields a milestone. </li> <li data-xf-list-type="ul">Characters gain a level after a secretly determined number of milestones. </li> </ul><p></p><p>One game I play in has an interesting house rule: saves that are not the normal, end-of-turn save can get rid of until end/beginning of next turn effects. This applies to both players and monsters, so it cuts both ways. It'll be interesting to see how it plays out at epic level.</p></blockquote><p></p>
[QUOTE="Ferghis, post: 5879123, member: 40483"] These two, along with [i]something[/i] to make sure every class has a decent basic attack, are core house rules for me. I would even give away other must-haves for free at some point: feats that increase striker damage, hybrid talent feats, and so on. Also, I would give ritual caster to every non-martial class for free, and martial powers to every martial class (hybrids and multiclass pick one). This opens up non-combat prowess for everyone. Funds and campaign pace should be the limitation for these abilities, not a feat. I would be happy with occasional limitations, too: "For this ritual, you need alabaster root, which only grows in the belly of Behemoths," or "This particular orc camp is too well positioned for you to scout without risk." I agree with the spirit of letting players use some rituals for free, but there are feats and items that allow that now, so I don't particularly feel the need for that houserule. I too would simplify action points. I have a house rule that does this, simplifies xp, and encourages characters to take fewer extended rests. [list] [*]Except the first encounter after an extended rest, every encounter yields a milestone. [*]Characters gain a level after a secretly determined number of milestones. [/LIST] One game I play in has an interesting house rule: saves that are not the normal, end-of-turn save can get rid of until end/beginning of next turn effects. This applies to both players and monsters, so it cuts both ways. It'll be interesting to see how it plays out at epic level. [/QUOTE]
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