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My 4e House Rules - Yours?
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<blockquote data-quote="Ferghis" data-source="post: 5879156" data-attributes="member: 40483"><p>I've never played with this one, but I'd like to see it used: instead of monster attack rolls, make players roll defensive rolls. I see the attention of many players wander when it isn't their character's turn, and I wonder if this would fix that. </p><p></p><p>For those who can't extrapolate what this might be, it consists of the following: <ul> <li data-xf-list-type="ul">PC defenses don't receive the 10 base, and are just bonuses added to a d20. So a character that normally has AC 22, would instead have AC +12, meaning that if the had to make an AC defense roll, they would roll a d20 and add 12.</li> <li data-xf-list-type="ul">Monsters and other threats don't roll attack rolls. When these attack, players make a defensive roll against a DC equal to the attack bonus plus 10. For example, if the a monster had a +13 attack against AC, the player would make an AC defense roll against DC 23.</li> <li data-xf-list-type="ul">A defense roll of 20 on the die is always successful, and if a defense roll of 1 on the die would normally just fail, the PC takes maximum damage. </li> </ul></blockquote><p></p>
[QUOTE="Ferghis, post: 5879156, member: 40483"] I've never played with this one, but I'd like to see it used: instead of monster attack rolls, make players roll defensive rolls. I see the attention of many players wander when it isn't their character's turn, and I wonder if this would fix that. For those who can't extrapolate what this might be, it consists of the following:[list] [*]PC defenses don't receive the 10 base, and are just bonuses added to a d20. So a character that normally has AC 22, would instead have AC +12, meaning that if the had to make an AC defense roll, they would roll a d20 and add 12. [*]Monsters and other threats don't roll attack rolls. When these attack, players make a defensive roll against a DC equal to the attack bonus plus 10. For example, if the a monster had a +13 attack against AC, the player would make an AC defense roll against DC 23. [*]A defense roll of 20 on the die is always successful, and if a defense roll of 1 on the die would normally just fail, the PC takes maximum damage. [/list] [/QUOTE]
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