Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
My 4e House Rules - Yours?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="D'karr" data-source="post: 5879946" data-attributes="member: 336"><p>Before you decide to "fix" extended rests you should clearly define what it is you are trying to "fix" and more importantly why it needs fixing. I cover this at length in <a href="http://loremaster.org/entry.php/46" target="_blank">this article</a> at Loremaster.org</p><p></p><p>For example is the problem with "extended" rests the time needed, or the fact that you recover all adventuring resources (surges, daily resources)?</p><p></p><p>What it seems you are trying to fix might not be fixable by increasing time. If the problem you are trying to fix is the shortness of the adventuring day, decreasing the adventuring resources simply puts you in an opposite spiral to what you are attempting to do.</p><p></p><p>If your problem is that adventuring resources are recovered then you need to determine why that is bothersome. Because the problem you will "create" on the other side is to continue to "shorten" the day.</p><p></p><p>If you are able to clearly define what your "problem" boils down to, then you can come up with an appropriate manner of house-ruling the issue.</p><p></p><p>I have several "situational" house rules for my games. They are situational because I don't want to apply them to every adventure or every situation due to pacing concerns. I have house rules for short term injury, long term injury, and even for faster recovery of resources. All of them are based on the pacing that I want a particular adventure to have. But they were all defined based on the "problem" that the rules did not address properly. I had to make sure that I was defining the problem properly before I came up with "solutions" to that problem.</p></blockquote><p></p>
[QUOTE="D'karr, post: 5879946, member: 336"] Before you decide to "fix" extended rests you should clearly define what it is you are trying to "fix" and more importantly why it needs fixing. I cover this at length in [URL="http://loremaster.org/entry.php/46"]this article[/URL] at Loremaster.org For example is the problem with "extended" rests the time needed, or the fact that you recover all adventuring resources (surges, daily resources)? What it seems you are trying to fix might not be fixable by increasing time. If the problem you are trying to fix is the shortness of the adventuring day, decreasing the adventuring resources simply puts you in an opposite spiral to what you are attempting to do. If your problem is that adventuring resources are recovered then you need to determine why that is bothersome. Because the problem you will "create" on the other side is to continue to "shorten" the day. If you are able to clearly define what your "problem" boils down to, then you can come up with an appropriate manner of house-ruling the issue. I have several "situational" house rules for my games. They are situational because I don't want to apply them to every adventure or every situation due to pacing concerns. I have house rules for short term injury, long term injury, and even for faster recovery of resources. All of them are based on the pacing that I want a particular adventure to have. But they were all defined based on the "problem" that the rules did not address properly. I had to make sure that I was defining the problem properly before I came up with "solutions" to that problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
My 4e House Rules - Yours?
Top