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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
My 4e House Rules - Yours?
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<blockquote data-quote="Nichwee" data-source="post: 5884136" data-attributes="member: 84242"><p>Wouldn't this make good II/IR Encounters too good? </p><p>You use an At-Will Standard and an II/IR encounter every round (if you can) until you run out of Encounters and then you sacrifice a chance to use an At-Will to gain the ability to do an Encounter (and this assumes you haven't killed everything by having built to do 2 attack powers every turn so far - especially for Strikers who get damage bonuses "per turn" now). Seems a no-brainer to me.</p><p></p><p>I suppose the II/IR powers may be underpowered for Encounters, but they are still better than an At-Will I find (especially some of the Ranger ones - those are basically just a typical EncPower off-turn).</p><p></p><p>EDIT:</p><p>Never let this rule loose around a high level Wizard. Steal Time (Lvl 27 Enc) becomes perma-stun of a mob as it gives you a StdAction when you hit with it, so you can use that to regain Steal Time and use it again once the stun wears off. Also TimeStop gives non-attack StdActions (2 of them) which would be a bit sick, especially for a Lvl 30 Lorekeeper - who can make TimeStop an Enc, so every turn you use TimeStop to regain an Encounter power and itself for the expenditure of a Minor.</p><p>Similar issues hit at Paragon with the Life Singer Bard's Lvl 12 Daily Utility. The Bard spends one StdAction to potentially give the entire party an extra non-attack StdAction. So one Lvl 12 Utility becomes "Every target regains an Encounter Power" which is way too nice.</p></blockquote><p></p>
[QUOTE="Nichwee, post: 5884136, member: 84242"] Wouldn't this make good II/IR Encounters too good? You use an At-Will Standard and an II/IR encounter every round (if you can) until you run out of Encounters and then you sacrifice a chance to use an At-Will to gain the ability to do an Encounter (and this assumes you haven't killed everything by having built to do 2 attack powers every turn so far - especially for Strikers who get damage bonuses "per turn" now). Seems a no-brainer to me. I suppose the II/IR powers may be underpowered for Encounters, but they are still better than an At-Will I find (especially some of the Ranger ones - those are basically just a typical EncPower off-turn). EDIT: Never let this rule loose around a high level Wizard. Steal Time (Lvl 27 Enc) becomes perma-stun of a mob as it gives you a StdAction when you hit with it, so you can use that to regain Steal Time and use it again once the stun wears off. Also TimeStop gives non-attack StdActions (2 of them) which would be a bit sick, especially for a Lvl 30 Lorekeeper - who can make TimeStop an Enc, so every turn you use TimeStop to regain an Encounter power and itself for the expenditure of a Minor. Similar issues hit at Paragon with the Life Singer Bard's Lvl 12 Daily Utility. The Bard spends one StdAction to potentially give the entire party an extra non-attack StdAction. So one Lvl 12 Utility becomes "Every target regains an Encounter Power" which is way too nice. [/QUOTE]
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My 4e House Rules - Yours?
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