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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
My 4e House Rules - Yours?
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<blockquote data-quote="Arlough" data-source="post: 5884586" data-attributes="member: 79335"><p>Not going to list all, but here are a few of the houserules I haven't seen listed yet.</p><p></p><p> For skill checks, I have my players describe to me what they are trying to do and then I decide the skill and attribute combo that fits their actions.</p><p> For example, picking a lock with a classic set of lock picks is a Thievery + Dexterity check (the classic combo.) But causing a giant clockwork machine to explode by finding and jamming the most fatigued cog, that would more frequently land in Thievery + Intelligence.</p><p></p><p> Also, any item bonuses to skills are instead “brutal” bonus. If you have shoes that give you a +2 to sneak, instead you reroll any 1’s and 2’s when sneaking.</p><p></p><p> And, I build some skill challenges as “monsters”</p><ul> <li data-xf-list-type="ul">Each skill in the challenge has X points/</li> <li data-xf-list-type="ul">Every round, the skill gets an attack against the players.</li> <li data-xf-list-type="ul">Players can choose to use their round to spend a surge.</li> <li data-xf-list-type="ul">When a player succeeds on a check, they can roll 1d6 “damage” against that part of the challenge plus an additional 1d6 for every five points over the DC they succeeded.</li> </ul></blockquote><p></p>
[QUOTE="Arlough, post: 5884586, member: 79335"] Not going to list all, but here are a few of the houserules I haven't seen listed yet. For skill checks, I have my players describe to me what they are trying to do and then I decide the skill and attribute combo that fits their actions. For example, picking a lock with a classic set of lock picks is a Thievery + Dexterity check (the classic combo.) But causing a giant clockwork machine to explode by finding and jamming the most fatigued cog, that would more frequently land in Thievery + Intelligence. Also, any item bonuses to skills are instead “brutal” bonus. If you have shoes that give you a +2 to sneak, instead you reroll any 1’s and 2’s when sneaking. And, I build some skill challenges as “monsters” [list] [*]Each skill in the challenge has X points/ [*]Every round, the skill gets an attack against the players. [*]Players can choose to use their round to spend a surge. [*]When a player succeeds on a check, they can roll 1d6 “damage” against that part of the challenge plus an additional 1d6 for every five points over the DC they succeeded. [/list] [/QUOTE]
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My 4e House Rules - Yours?
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