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My 4e Playtest Comments...
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<blockquote data-quote="RayJ" data-source="post: 4118376" data-attributes="member: 60203"><p>I've run a handful of 1-night adventures using the DDX characters (and a human rogue we've engineered with the available powers) The monsters work very well, but a couple could use a few tweaks here and there to spice them up a little. Mechanically, I haven't had a problem with any of them.</p><p></p><p>At the end of our last session, I handed every person in the party a single magic item and faced them off against the black dragon. The fight lasted an incredible number of rounds (somewhere around 20), but after about 10 rounds it seemed to get a little boring. The dragon and all the PCs were both rolling really low numbers, and the bulk of the damage the dragon received was from the Paladin's mark ability.</p><p></p><p>Mid to late-fight the dragon began using his cloud of darkness ability to keep a smokescreen up and maneuver about the dungeon forcing lots of movement on the part of the PCs. In hindsight, I probably shouldn't have drawn out the fight for them, but it didn't make sense for such an intelligent creature to run into a group of adventurers with only 20 hp left. In the end, the paladin killed it with his daily power.</p><p></p><p>We've had a blast with it so far, and we're eagerly awaiting May 20 and June 6 so we can get our hands on more rules.</p></blockquote><p></p>
[QUOTE="RayJ, post: 4118376, member: 60203"] I've run a handful of 1-night adventures using the DDX characters (and a human rogue we've engineered with the available powers) The monsters work very well, but a couple could use a few tweaks here and there to spice them up a little. Mechanically, I haven't had a problem with any of them. At the end of our last session, I handed every person in the party a single magic item and faced them off against the black dragon. The fight lasted an incredible number of rounds (somewhere around 20), but after about 10 rounds it seemed to get a little boring. The dragon and all the PCs were both rolling really low numbers, and the bulk of the damage the dragon received was from the Paladin's mark ability. Mid to late-fight the dragon began using his cloud of darkness ability to keep a smokescreen up and maneuver about the dungeon forcing lots of movement on the part of the PCs. In hindsight, I probably shouldn't have drawn out the fight for them, but it didn't make sense for such an intelligent creature to run into a group of adventurers with only 20 hp left. In the end, the paladin killed it with his daily power. We've had a blast with it so far, and we're eagerly awaiting May 20 and June 6 so we can get our hands on more rules. [/QUOTE]
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