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My 4e problem.
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<blockquote data-quote="fissionessence" data-source="post: 4717603" data-attributes="member: 63357"><p>Then why do you want all classes to fit under all ethoses? Or am I misunderstanding? I agree with keterys that some classes should exist within certain ethoses, and not within others. Hopefully each ethos would get a good mix of class roles, though; let's take a look:</p><p></p><p><strong>Defender</strong></p><p>Fighter - Seems to fit easily into Abora, Shunra, Sodra or Valra.</p><p>Paladin - Pretty squarely into Valra. You could find 3PPs to fit Sodra as well.</p><p>Swordmage* - Balcra, Shunra or Sodra.</p><p>Warden - Abora or Shunra.</p><p></p><p><strong>Leader</strong></p><p>Cleric - Valra.</p><p>Bard* - Any but Sodra.</p><p>Warlord - Any.</p><p>Shaman - Abora, Shunra or Valra.</p><p>Artificer* - Balcra or Valra.</p><p></p><p><strong>Controller</strong></p><p>Wizard* - Balcra, Shunra or Sodra.</p><p>Druid - Abora or Shunra.</p><p>Invoker - Shunra, Sodra or Valra.</p><p></p><p><strong>Striker</strong></p><p>Rogue - Balcra, Shunra or Sodra.</p><p>Ranger - Abora, Shunra, Sodra or Valra.</p><p>Warlock* - Balcra, Shunra or Sodra.</p><p>Sorcerer* - Balcra, Shunra, Sodra.</p><p>Barbarian - Abora, Shunra or Sodra.</p><p>Avenger - Sodra or Valra.</p><p></p><p>* The powers from this list will fit into varying different ethoses; choose only ones that fit your ethos(es), or modify the flavor of the ones you choose so that they fit.</p><p></p><p>On some of those above I kind of stretched the flavor of the class, but I don't think I went too far on any of them (that's without being totally familiar with your world). Take the character class and just describe it in a way that fits into the ethos the character has chosen. If you're worried about certain mechanics fitting into certain ethoses, consider that in order to uphold the law and community, the good king must sometimes use underhanded maneuvers to root out uprising evil in the society. And who better to perform these assassinations than a rogue who agrees with the mantra of the kingdom, and who knows that what he does must be done in, the name of all? The actions this rogue is performing seem obviously <em>black-mana</em> aligned, but he is doing them for his beliefs, which are <em>white</em>-mana aligned (and that is how is ethos is defined, right?).</p><p></p><p>If you're worried about actual elemental effects, such as fire coming from the Abora, just reskin powers so that they fit the magic of the ethos in question. One of my players wanted to play a shadowy psychic version of the witch doctor (from One Bad Egg), so I told him to pick either fire or lightning to change to necrotic (a lot of the witch doctor's powers use those damage types). He chose lightning, so now any power he picks that uses lightning uses necrotic instead. He picks those powers along with the ones that do psychic effects, and he has the character he had envisioned. Something like a Shunra wizard should work fine; just have the player pick all fire and lightning powers, maybe replace the cantrips with some alternate feature (or maybe not) and you're good to go.</p><p></p><p>Honestly, if you want every mechanic to fit into every ethos it's in perfectly, and you want every class to be available in every ethos, I have no idea how you made a 3.5 version of this concept work in the first place. Then again, I have a feeling I don't totally understand what you're trying to do here (and what's standing in your way of doing it).</p><p></p><p>~ fissionessence</p></blockquote><p></p>
[QUOTE="fissionessence, post: 4717603, member: 63357"] Then why do you want all classes to fit under all ethoses? Or am I misunderstanding? I agree with keterys that some classes should exist within certain ethoses, and not within others. Hopefully each ethos would get a good mix of class roles, though; let's take a look: [B]Defender[/B] Fighter - Seems to fit easily into Abora, Shunra, Sodra or Valra. Paladin - Pretty squarely into Valra. You could find 3PPs to fit Sodra as well. Swordmage* - Balcra, Shunra or Sodra. Warden - Abora or Shunra. [B]Leader[/B] Cleric - Valra. Bard* - Any but Sodra. Warlord - Any. Shaman - Abora, Shunra or Valra. Artificer* - Balcra or Valra. [B]Controller[/B] Wizard* - Balcra, Shunra or Sodra. Druid - Abora or Shunra. Invoker - Shunra, Sodra or Valra. [B]Striker[/B] Rogue - Balcra, Shunra or Sodra. Ranger - Abora, Shunra, Sodra or Valra. Warlock* - Balcra, Shunra or Sodra. Sorcerer* - Balcra, Shunra, Sodra. Barbarian - Abora, Shunra or Sodra. Avenger - Sodra or Valra. * The powers from this list will fit into varying different ethoses; choose only ones that fit your ethos(es), or modify the flavor of the ones you choose so that they fit. On some of those above I kind of stretched the flavor of the class, but I don't think I went too far on any of them (that's without being totally familiar with your world). Take the character class and just describe it in a way that fits into the ethos the character has chosen. If you're worried about certain mechanics fitting into certain ethoses, consider that in order to uphold the law and community, the good king must sometimes use underhanded maneuvers to root out uprising evil in the society. And who better to perform these assassinations than a rogue who agrees with the mantra of the kingdom, and who knows that what he does must be done in, the name of all? The actions this rogue is performing seem obviously [I]black-mana[/I] aligned, but he is doing them for his beliefs, which are [I]white[/I]-mana aligned (and that is how is ethos is defined, right?). If you're worried about actual elemental effects, such as fire coming from the Abora, just reskin powers so that they fit the magic of the ethos in question. One of my players wanted to play a shadowy psychic version of the witch doctor (from One Bad Egg), so I told him to pick either fire or lightning to change to necrotic (a lot of the witch doctor's powers use those damage types). He chose lightning, so now any power he picks that uses lightning uses necrotic instead. He picks those powers along with the ones that do psychic effects, and he has the character he had envisioned. Something like a Shunra wizard should work fine; just have the player pick all fire and lightning powers, maybe replace the cantrips with some alternate feature (or maybe not) and you're good to go. Honestly, if you want every mechanic to fit into every ethos it's in perfectly, and you want every class to be available in every ethos, I have no idea how you made a 3.5 version of this concept work in the first place. Then again, I have a feeling I don't totally understand what you're trying to do here (and what's standing in your way of doing it). ~ fissionessence [/QUOTE]
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