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My 4e problem.
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<blockquote data-quote="Cadfan" data-source="post: 4718477" data-attributes="member: 40961"><p>I know its not a trust issue. What I'm saying is that it COULD be a trust issue if you LET it be a trust issue. And letting it be a trust issue may be the best choice.</p><p> </p><p>In a regular game, the DM might talk to a player and say, "Ok, so your character has a royal background and was trained in the royal knight's academy, which means he's a bit pretentious, very militaristic, and not much of a scrapper. That's great. When you make your character, pick feats, skills, and powers that realize your goal." And then the player does.</p><p> </p><p>This doesn't have to be that different. If your characters understand your vision for each alignment, they'll be able to make something that matches your world.</p><p> </p><p>The advantages are,</p><p> </p><p>1. A lot less work for you,</p><p>2. Gets the players directly involved and directly invested in their alignments,</p><p>3. Can be used with absolutely any class created at present or any time in the future with no additional effort by the DM except reviewing the player's character,</p><p>4. From an player perspective, its exactly as good as if you had gone through every power in the game and matched it with an alignment. Because after all, while powers no one is using won't have an alignment, that doesn't really matter, does it? Trees in the forest when no one is around to hear, and all that.</p><p> </p><p>The disadvantages are,</p><p> </p><p>1. Less control. A player might make a decision you do not like. This is where the trust comes in.</p><p>2. Less immersion for the DM. The players won't be able to tell that there's no assigned alignment for Power X from Class Y that no one has taken. But you will, and maybe that will bug you. I'd encourage you not to care about that sort of thing, since, you know, you're the DM and immersion in my opinion should be something you worry about creating instead of having, but if there's anything this forum has taught me, some DMs really, really care about their own sense of immersion.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4718477, member: 40961"] I know its not a trust issue. What I'm saying is that it COULD be a trust issue if you LET it be a trust issue. And letting it be a trust issue may be the best choice. In a regular game, the DM might talk to a player and say, "Ok, so your character has a royal background and was trained in the royal knight's academy, which means he's a bit pretentious, very militaristic, and not much of a scrapper. That's great. When you make your character, pick feats, skills, and powers that realize your goal." And then the player does. This doesn't have to be that different. If your characters understand your vision for each alignment, they'll be able to make something that matches your world. The advantages are, 1. A lot less work for you, 2. Gets the players directly involved and directly invested in their alignments, 3. Can be used with absolutely any class created at present or any time in the future with no additional effort by the DM except reviewing the player's character, 4. From an player perspective, its exactly as good as if you had gone through every power in the game and matched it with an alignment. Because after all, while powers no one is using won't have an alignment, that doesn't really matter, does it? Trees in the forest when no one is around to hear, and all that. The disadvantages are, 1. Less control. A player might make a decision you do not like. This is where the trust comes in. 2. Less immersion for the DM. The players won't be able to tell that there's no assigned alignment for Power X from Class Y that no one has taken. But you will, and maybe that will bug you. I'd encourage you not to care about that sort of thing, since, you know, you're the DM and immersion in my opinion should be something you worry about creating instead of having, but if there's anything this forum has taught me, some DMs really, really care about their own sense of immersion. [/QUOTE]
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