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General Tabletop Discussion
D&D Older Editions
My 4e problem.
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<blockquote data-quote="Michael Morris" data-source="post: 4725877" data-attributes="member: 87"><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>You lecturing me on what does and does not constitute 4e is about as stupid as the endless debates on what constitutes D&D itself. It's elitist, snarky and rude <em>at best</em>, so knock it off.</p><p></p><p></p><p></p><p>Let him. Let his companions refuse to let him. And let him die. You might like D&D on training wheels. I don't. Bad choices and / or risky choices are a part of the game.</p><p></p><p> It's too good at level 1 as an at will - but I put it in there to see if anyone was paying attention. It has been my experience in my long years on this board that if every I is dotted and ever T is crossed just right a powers post will get ignored. Make a mistake and everyone wants to talk about it. In so doing the stuff I might have missed that was an honest mistake may get noticed. For instance, I still have reservations about remand.</p><p></p><p>Daze can go two ways. The most likely way is to give it some damage (1d6+intelligence mod) and make it an encounter power, or let it stay at will and limit it to working on a given foe only once (which is at best an odd approach).</p><p></p><p>The trick is where the red mage has the best damage opportunities, the blue mage has the worst. His ability to control is through repeated denials (counterspelling), terrain and time manipulation, not damage.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 4725877, member: 87"] :lol: You lecturing me on what does and does not constitute 4e is about as stupid as the endless debates on what constitutes D&D itself. It's elitist, snarky and rude [I]at best[/I], so knock it off. Let him. Let his companions refuse to let him. And let him die. You might like D&D on training wheels. I don't. Bad choices and / or risky choices are a part of the game. It's too good at level 1 as an at will - but I put it in there to see if anyone was paying attention. It has been my experience in my long years on this board that if every I is dotted and ever T is crossed just right a powers post will get ignored. Make a mistake and everyone wants to talk about it. In so doing the stuff I might have missed that was an honest mistake may get noticed. For instance, I still have reservations about remand. Daze can go two ways. The most likely way is to give it some damage (1d6+intelligence mod) and make it an encounter power, or let it stay at will and limit it to working on a given foe only once (which is at best an odd approach). The trick is where the red mage has the best damage opportunities, the blue mage has the worst. His ability to control is through repeated denials (counterspelling), terrain and time manipulation, not damage. [/QUOTE]
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My 4e problem.
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