Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
My 4e problem.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Michael Morris" data-source="post: 4726327" data-attributes="member: 87"><p>No need to apologize. I can be quite brutish at times unfortunately for, like most programmer types, social skills aren't my forte. There's a reason Piratecat never let me moderate in all the time I was an admin.</p><p></p><p>I can understand the feeling about the schism, but I am trying to pull the game to my setting if for no other reason than I feel 4e has lost some verisimilitude. Forgotten Realms was trashed utterly, I hold no hope for Eberron to keep its identity and the default world is at once more cohesive and less cohesive than in any prior edition. I don't want my setting to lose what makes it feel different from default D&D - but I still want someone to be able to play default D&D materials in the world.</p><p></p><p>For example, my world has no native dragonborn or tieflings. If a player really wants to play one they could end up in Carthasana via a portal, but they would be unique (and likely very alone) in the world. Mechanically though they would fit in.</p><p></p><p></p><p></p><p>The magic card "Time Stop" is the inspiration for this -- "End the turn." has a lot of repurcussions in that game. In 4e "End the encounter" has a lot of repurcussions even under the current rules, and there may be future classes or powers that the wording would affect. Hence the statement of the effect and they in parenthesis a reminder of what that effect means to the game.</p><p></p><p>The spell itself is pretty scary since it's a global status dispel without a caster level check. Only Time Spiral is scarier, but I'm not sure if I *can* translate that effect into 4e at any level -- in brief Time Spiral returns all creatures in the encounter to their status at the beginning of the encounter - even going so far as to raise the dead. It's balance in 3e was its high XP cost of 5000 XP, the same as a CR 17+ encounter. I don't know if it can balance in 4e at all.</p><p></p><p></p><p></p><p>This is one of those puzzle powers I mentioned earlier. I'm not exactly sure how this can be used. Given the points you bring up I'm even less sure of it's level assignment now.</p><p></p><p></p><p></p><p>I've seen this in play in 3e - the trick is to use other Balcran spells or simple held actions to line up the parties' attacks into one massive assault. And I've had clever NPC's get the party back</p><p></p><p></p><p></p><p>Originally named Quick - Temporal Pulse is a prettier name but also the original spell was my broken character litmus test. If using Temporal Pulse over and over on a given ally is more attractive than personally acting it's an indication that your character is too weak or the character you're targetting is too powerful.</p><p></p><p>Another note, this power WILL break up if the party members are different levels. A 3rd level blue mage can get a lot of mileage by hitting a 7th level anything with this spell. This happens more often with NPC's in my own games - Imagine a high level wizard with multiple apprentices packing this spell. The 3e version states that a given character can only benefit from this spell once per round - and it may be worth adding to this 4e power that a given character can only be affected by this power once per encounter to stop the potential abuse.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 4726327, member: 87"] No need to apologize. I can be quite brutish at times unfortunately for, like most programmer types, social skills aren't my forte. There's a reason Piratecat never let me moderate in all the time I was an admin. I can understand the feeling about the schism, but I am trying to pull the game to my setting if for no other reason than I feel 4e has lost some verisimilitude. Forgotten Realms was trashed utterly, I hold no hope for Eberron to keep its identity and the default world is at once more cohesive and less cohesive than in any prior edition. I don't want my setting to lose what makes it feel different from default D&D - but I still want someone to be able to play default D&D materials in the world. For example, my world has no native dragonborn or tieflings. If a player really wants to play one they could end up in Carthasana via a portal, but they would be unique (and likely very alone) in the world. Mechanically though they would fit in. The magic card "Time Stop" is the inspiration for this -- "End the turn." has a lot of repurcussions in that game. In 4e "End the encounter" has a lot of repurcussions even under the current rules, and there may be future classes or powers that the wording would affect. Hence the statement of the effect and they in parenthesis a reminder of what that effect means to the game. The spell itself is pretty scary since it's a global status dispel without a caster level check. Only Time Spiral is scarier, but I'm not sure if I *can* translate that effect into 4e at any level -- in brief Time Spiral returns all creatures in the encounter to their status at the beginning of the encounter - even going so far as to raise the dead. It's balance in 3e was its high XP cost of 5000 XP, the same as a CR 17+ encounter. I don't know if it can balance in 4e at all. This is one of those puzzle powers I mentioned earlier. I'm not exactly sure how this can be used. Given the points you bring up I'm even less sure of it's level assignment now. I've seen this in play in 3e - the trick is to use other Balcran spells or simple held actions to line up the parties' attacks into one massive assault. And I've had clever NPC's get the party back Originally named Quick - Temporal Pulse is a prettier name but also the original spell was my broken character litmus test. If using Temporal Pulse over and over on a given ally is more attractive than personally acting it's an indication that your character is too weak or the character you're targetting is too powerful. Another note, this power WILL break up if the party members are different levels. A 3rd level blue mage can get a lot of mileage by hitting a 7th level anything with this spell. This happens more often with NPC's in my own games - Imagine a high level wizard with multiple apprentices packing this spell. The 3e version states that a given character can only benefit from this spell once per round - and it may be worth adding to this 4e power that a given character can only be affected by this power once per encounter to stop the potential abuse. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
My 4e problem.
Top