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My 5e feedback: Mobile, mobile, mobile
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<blockquote data-quote="Blackbrrd" data-source="post: 6020466" data-attributes="member: 63962"><p>I don't allow laptops at my table, just as I don't allow people to read books while we play. Having mobile apps doesn't really help when it comes to this issue. People will always end up "just checking" something like facebook, mail, news feed or whatnot.</p><p></p><p>On the other hand, I really don't understand why modules, meant for the DM aren't optimized for mobile use. A printed module costs maybe 3x what a pdf costs when shipped to Europe from the US. Having it in a format suitable for consumption on a mobile device would be really good. Then I could buy the module and bring it with me wherever and use downtime to prepare for my sessions.</p><p></p><p>It would be nice with a character app for phones too, but as noted above, I really hate it when people need to use a device that's made for other entertainment at a gaming table. (I use my phone mostly for reading, surfing and small games)</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6020466, member: 63962"] I don't allow laptops at my table, just as I don't allow people to read books while we play. Having mobile apps doesn't really help when it comes to this issue. People will always end up "just checking" something like facebook, mail, news feed or whatnot. On the other hand, I really don't understand why modules, meant for the DM aren't optimized for mobile use. A printed module costs maybe 3x what a pdf costs when shipped to Europe from the US. Having it in a format suitable for consumption on a mobile device would be really good. Then I could buy the module and bring it with me wherever and use downtime to prepare for my sessions. It would be nice with a character app for phones too, but as noted above, I really hate it when people need to use a device that's made for other entertainment at a gaming table. (I use my phone mostly for reading, surfing and small games) [/QUOTE]
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My 5e feedback: Mobile, mobile, mobile
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