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General Tabletop Discussion
*Dungeons & Dragons
My 5th Edition Success Prediction
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<blockquote data-quote="ren1999" data-source="post: 6276497" data-attributes="member: 85179"><p>Here is my background which explains my prediction.</p><p>I first found Dungeons & Dragons in a war gaming store, the original Men & Magic. I had no money to buy it. When my dad gave me money for mowing the lawn I purchased the blue box version of D&D with the basic rules at a local suburban mall. It was very simple to learn and I had to play with paper scraps with numbers written on them. I played that way for a year before I could get polyhedral dice. I managed to interest everyone who already played war games with me. Every single friend learned the rules in just 1 hour and we all started to play more than we did war games.</p><p>I moved to many countries and states and managed to interest a group of new friends who stayed with the game the entire time I lived there. I played 2nd edition and collected all the accessories and adventures. But with 3rd edition, I stopped playing. The books became too cluttered and confusing. Too many options, spells and feats.</p><p>I play tested 4th edition but didn't play the released game because it was cluttered with too many similar powers. I predicted it would fail before it was released. So what did I learn?</p><p></p><p>5E needs small high quality books, 130 pages of easy to follow non-redundant rules.</p><p>5E needs fast combat and no ongoing, not high Damage Resistance. Too hard to track and it drags combat.</p><p>Adventure authors need to play-test their own modules. No excuses.</p><p></p><p>If 5E can do these things and have a subscription service like pathfinder, 5E will succeed. If not, 5e will flop.</p><p></p><p>Another RPG called 13, not good in my opinion.</p><p>Another RPG called Path.. also terrible because the adventures weren't tested before publishing. Many things in the adventures were not thought out. So they are unplayable without a lot if modification.</p><p></p><p>I buy and play Path.. and 5E needs to be better.</p><p>Listen, video games do not provide the social party element that playing this RPG does at the table. But most people have laptops with PDFs these days. There is a potential big market for D&D. We need to show people how to play. More YouTube game sessions! Teach people how to play on YouTube!</p></blockquote><p></p>
[QUOTE="ren1999, post: 6276497, member: 85179"] Here is my background which explains my prediction. I first found Dungeons & Dragons in a war gaming store, the original Men & Magic. I had no money to buy it. When my dad gave me money for mowing the lawn I purchased the blue box version of D&D with the basic rules at a local suburban mall. It was very simple to learn and I had to play with paper scraps with numbers written on them. I played that way for a year before I could get polyhedral dice. I managed to interest everyone who already played war games with me. Every single friend learned the rules in just 1 hour and we all started to play more than we did war games. I moved to many countries and states and managed to interest a group of new friends who stayed with the game the entire time I lived there. I played 2nd edition and collected all the accessories and adventures. But with 3rd edition, I stopped playing. The books became too cluttered and confusing. Too many options, spells and feats. I play tested 4th edition but didn't play the released game because it was cluttered with too many similar powers. I predicted it would fail before it was released. So what did I learn? 5E needs small high quality books, 130 pages of easy to follow non-redundant rules. 5E needs fast combat and no ongoing, not high Damage Resistance. Too hard to track and it drags combat. Adventure authors need to play-test their own modules. No excuses. If 5E can do these things and have a subscription service like pathfinder, 5E will succeed. If not, 5e will flop. Another RPG called 13, not good in my opinion. Another RPG called Path.. also terrible because the adventures weren't tested before publishing. Many things in the adventures were not thought out. So they are unplayable without a lot if modification. I buy and play Path.. and 5E needs to be better. Listen, video games do not provide the social party element that playing this RPG does at the table. But most people have laptops with PDFs these days. There is a potential big market for D&D. We need to show people how to play. More YouTube game sessions! Teach people how to play on YouTube! [/QUOTE]
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