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My 7th level party just killed a young adult dragon!
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<blockquote data-quote="Ridley's Cohort" data-source="post: 19788" data-attributes="member: 545"><p>(These comments are not aimed at the DM of this encounter, who I think did a fine job.)</p><p></p><p>The Wizard in question has been described as a Transmuter who can't cast Evocation spells.</p><p></p><p>If you as a DM cannot handle allowing the PC to reap the rewards and suffer the sorrow of casting hit and miss spells, you should politely discourage such a character concept in the first place. What is he supposed to do for offensive magic? Summon a trio of badgers?</p><p></p><p>I really wonder how you handle Hold Person and Hold Monster...</p><p></p><p>The reality of 3e is that impenetrable saves and SR no longer exist. Therefore single opponents (or lone PCs) are always at the mercy of the dice.</p><p></p><p>A few words of advice:</p><p></p><p>(1) Multiple opponents help smooth out the dice rolls. A 5th level cleric lackey with Dispel Magic is a good idea, too.</p><p></p><p>(2) Soften them up first. If the spellcasters are at full spells, it is guaranteed the Big Boss monster will get hit with the PCs' best spells. Then the dice may decide the encounter on Round 1. If they have a couple modest fights first, in my mind the spellcaster has definitely <em>earned</em> the full benefits of having saved a big spell. After all, he probably burned a lot of small stuff instead.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 19788, member: 545"] (These comments are not aimed at the DM of this encounter, who I think did a fine job.) The Wizard in question has been described as a Transmuter who can't cast Evocation spells. If you as a DM cannot handle allowing the PC to reap the rewards and suffer the sorrow of casting hit and miss spells, you should politely discourage such a character concept in the first place. What is he supposed to do for offensive magic? Summon a trio of badgers? I really wonder how you handle Hold Person and Hold Monster... The reality of 3e is that impenetrable saves and SR no longer exist. Therefore single opponents (or lone PCs) are always at the mercy of the dice. A few words of advice: (1) Multiple opponents help smooth out the dice rolls. A 5th level cleric lackey with Dispel Magic is a good idea, too. (2) Soften them up first. If the spellcasters are at full spells, it is guaranteed the Big Boss monster will get hit with the PCs' best spells. Then the dice may decide the encounter on Round 1. If they have a couple modest fights first, in my mind the spellcaster has definitely [i]earned[/i] the full benefits of having saved a big spell. After all, he probably burned a lot of small stuff instead. [/QUOTE]
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My 7th level party just killed a young adult dragon!
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