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My 8-point Agenda [for gaming]
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<blockquote data-quote="Karak" data-source="post: 6024291" data-attributes="member: 6700170"><p>I am thinking this one was for me so I will throw a little bit more into it.</p><p></p><p>Ya I think the list is great. </p><p></p><p>I agree that most of the time fun does come from those things. I sadly seem to run into a different type of gamer than you it seems. One who's past experiences force-feed them data(video games) and many times they don't really understand how to get fun out of something without being reminded that fun is a goal. Also sometimes their idea of fun isn't actual contribution for contributions sake or the normal things that we all take as the reason to role-play. </p><p></p><p>For example some of the players we play-tested for AfterEarth rated acquisition of items very high in their reason to play(they were all heavy video gamers), while those who role-played more all listed exploring interesting places and acquiring power(as in levels or political/tactical power in the game-world) as their most important link to fun.</p><p></p><p>That's just my experience that's why I like to point out when I get new people together that fun is the number 1 rule and we discuss what they enjoy and more importantly what they THINK they might enjoy from role-playing. </p><p></p><p>Also I have found a good deal of gamers who don't get fun from the same things other role-players do. I think its probably just the different people. You all kinds and for me its always easier to define fun and how they want/plan/think they will get it and then build from there.</p><p></p><p>I agree with you 100% I see the type of gamers you talk about a great deal as well. I feel that video-games have really impacted role-playing. Bringing in some new blood at times but also offering up a fresh and unique problem set.</p></blockquote><p></p>
[QUOTE="Karak, post: 6024291, member: 6700170"] I am thinking this one was for me so I will throw a little bit more into it. Ya I think the list is great. I agree that most of the time fun does come from those things. I sadly seem to run into a different type of gamer than you it seems. One who's past experiences force-feed them data(video games) and many times they don't really understand how to get fun out of something without being reminded that fun is a goal. Also sometimes their idea of fun isn't actual contribution for contributions sake or the normal things that we all take as the reason to role-play. For example some of the players we play-tested for AfterEarth rated acquisition of items very high in their reason to play(they were all heavy video gamers), while those who role-played more all listed exploring interesting places and acquiring power(as in levels or political/tactical power in the game-world) as their most important link to fun. That's just my experience that's why I like to point out when I get new people together that fun is the number 1 rule and we discuss what they enjoy and more importantly what they THINK they might enjoy from role-playing. Also I have found a good deal of gamers who don't get fun from the same things other role-players do. I think its probably just the different people. You all kinds and for me its always easier to define fun and how they want/plan/think they will get it and then build from there. I agree with you 100% I see the type of gamers you talk about a great deal as well. I feel that video-games have really impacted role-playing. Bringing in some new blood at times but also offering up a fresh and unique problem set. [/QUOTE]
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