Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
My AE & Lords of Madness campaign...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EricNoah" data-source="post: 2369731" data-attributes="member: 4"><p>I've gone through LoM and pulled out several things I want the PCs to uncover: selected feats, selected spells, selected magic items, and I've turned some PrC class abilities into feats as well. As for the actual form of the lore itself: sometimes it's pretty straightforward (a lost book of lore that, after studying it, allows one to take a previously unknown feat -- they still have to spend a feat slot if they want the power). Sometimes it's knowledge of a spell that wasn't in the AU/AE "spell pool" before -- it would start out as a "unique" spell, but since the heroes work for a magic guild their responsibility would be to bring that info back and it would eventually trickle down into the spell pool as probably an exotic spell). Sometimes the MacGuffin might even be a person who knows the lore, rather than a book or other recorded source. Or it could be a bit of memory that has been detached from the akashic record and needs to be re-inserted. The heroes don't necessarily have to take these new options if they don't want to, or they can spread them around in their character pools as they desire. Having PCs with some of these abilities will make it easier for them to continue hunting for similar lore as they battle stronger aberrations through the course of the campaign, but they'll be able to attempt the adventures without these special powers if they want to.</p><p></p><p>Edit: as far as beholders go ... one of the charms of AU/AE is that some of the D&D "classics" are no longer there to shape the setting. No magic missile, no cleric ... and (for me) no beholders or mind flayers (or orcs or goblins; and the "traditional" underdark races -- drow/kuo-toa -- get replaced by something different but similar in some ways). It's just a flavor thing.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 2369731, member: 4"] I've gone through LoM and pulled out several things I want the PCs to uncover: selected feats, selected spells, selected magic items, and I've turned some PrC class abilities into feats as well. As for the actual form of the lore itself: sometimes it's pretty straightforward (a lost book of lore that, after studying it, allows one to take a previously unknown feat -- they still have to spend a feat slot if they want the power). Sometimes it's knowledge of a spell that wasn't in the AU/AE "spell pool" before -- it would start out as a "unique" spell, but since the heroes work for a magic guild their responsibility would be to bring that info back and it would eventually trickle down into the spell pool as probably an exotic spell). Sometimes the MacGuffin might even be a person who knows the lore, rather than a book or other recorded source. Or it could be a bit of memory that has been detached from the akashic record and needs to be re-inserted. The heroes don't necessarily have to take these new options if they don't want to, or they can spread them around in their character pools as they desire. Having PCs with some of these abilities will make it easier for them to continue hunting for similar lore as they battle stronger aberrations through the course of the campaign, but they'll be able to attempt the adventures without these special powers if they want to. Edit: as far as beholders go ... one of the charms of AU/AE is that some of the D&D "classics" are no longer there to shape the setting. No magic missile, no cleric ... and (for me) no beholders or mind flayers (or orcs or goblins; and the "traditional" underdark races -- drow/kuo-toa -- get replaced by something different but similar in some ways). It's just a flavor thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My AE & Lords of Madness campaign...
Top