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My Alchemist core class
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<blockquote data-quote="gpetruc" data-source="post: 582424" data-attributes="member: 2255"><p>I've started making the simplified version. I've cut down the component list (now 60), divided them by level, made the price and the chance to find them depending only on the level. With a proper sheet I think they shouldn't be too much to handle.</p><p></p><p>I'm also trying to reduce the bookkeeping time required and to write down the rules in a simpler way.</p><p></p><p>The main limits to spells per day are:</p><p>1) the components (there are no bags of holding as the alchemist is the only spellcaster and he cannot create them) both in price and expecially in the difficulty to find them (when at high level).</p><p></p><p>2) forumlas known: there is no fixed limit, but there aren't the two free spells/level and so they must be researched or copied from somewhere</p><p></p><p>2) two skill checks are required, one to prepare the spell and one to cast the spell. The DCs are so that to prepare and cast the maxium spell level is a 50% chance, and one 2 levels lower about 75%.</p><p></p><p>3) time to prepare components, and the fact that prepared components must be used before three days or they are ruined (this avoid an alchemist to create lots of components and then go around with them)</p><p></p><p>4) time to cast the spell: I'll raise it to 1d3 full roundsm, with a feat reducing it to 1 full round (but raising by one level)</p><p></p><p>5) the idea of casting with "generic" components when nothing best is available but at a lower power level and with a greater chance of failure is good; I'll try to put it in the rules.</p><p></p><p>I'll post the revised version as soon as I'll finish them (but I'll have some busy days of study now, and so it will probably be the next weekend)</p></blockquote><p></p>
[QUOTE="gpetruc, post: 582424, member: 2255"] I've started making the simplified version. I've cut down the component list (now 60), divided them by level, made the price and the chance to find them depending only on the level. With a proper sheet I think they shouldn't be too much to handle. I'm also trying to reduce the bookkeeping time required and to write down the rules in a simpler way. The main limits to spells per day are: 1) the components (there are no bags of holding as the alchemist is the only spellcaster and he cannot create them) both in price and expecially in the difficulty to find them (when at high level). 2) forumlas known: there is no fixed limit, but there aren't the two free spells/level and so they must be researched or copied from somewhere 2) two skill checks are required, one to prepare the spell and one to cast the spell. The DCs are so that to prepare and cast the maxium spell level is a 50% chance, and one 2 levels lower about 75%. 3) time to prepare components, and the fact that prepared components must be used before three days or they are ruined (this avoid an alchemist to create lots of components and then go around with them) 4) time to cast the spell: I'll raise it to 1d3 full roundsm, with a feat reducing it to 1 full round (but raising by one level) 5) the idea of casting with "generic" components when nothing best is available but at a lower power level and with a greater chance of failure is good; I'll try to put it in the rules. I'll post the revised version as soon as I'll finish them (but I'll have some busy days of study now, and so it will probably be the next weekend) [/QUOTE]
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