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*Pathfinder & Starfinder
My Alchemist core class
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<blockquote data-quote="gpetruc" data-source="post: 585839" data-attributes="member: 2255"><p>I've updated the simplified alchemist again. the url is the same: <a href="http://digilander.libero.it/gpetruc/crystaldawn/simpalchemy.html" target="_blank">http://digilander.libero.it/gpetruc/crystaldawn/simpalchemy.html</a></p><p></p><p>Now nearly all the rules are there, including the component list, a list of minor alchemical items (I've expanded the PHB list) and the item creation feats.</p><p></p><p>I've checked the spell list again to remove some "unlikely" spells such as Telepord, D Door and Scry that where left there for when the world was more magical. Now it should be better.</p><p></p><p>For the potions I'm unsure: maybe halve the production cost (both gp and XP) ? </p><p>They can already create potions for spells up to lvl 4 (cap raised by +1 also because healing spells are all raised by 1 level) with the normal feat and with another feat they can create potions up to lvl 7.</p><p></p><p>The Al'Qadim conversion site does not work well today (the "characters" link is broken) and so I couldn't look at their alchemist.</p><p></p><p>I've still to assign to every spell the components (150 spells --> long time !) but having divided the components by spell level should make this easier as there are only a maximum of 8 components for each level.</p><p></p><p>----------------------------------------------------------</p><p>Other classes in my world will be:</p><p>- fighter and rogue are always there</p><p>- a non magical ranger (still to write it, even if I've already looked around the web for some inspiration)</p><p>- a modified bard (the Artist) more skill-driven but that can still cast some spells (from a limited list) with very high Perform rolls.</p><p>(I've still to do all the rules, I've only the idea)</p><p>- Aristocrat: I've added bonus feats (mounted combat ones, some finesse fighting, skill bonuses and leadership) every 3 levels + leadership at lvl 7 and landlord at lvl 11, and the ability to take more than one leadership feat for more followers (but not cohoorts). They should now be a good PC class: less BAB and HP than fighter, but still many feats and some good skils.</p><p></p><p>I didn't want a Duelist core class, but I was considerin to make it up using a Fencing feat chain (see my other topic on the same board) but the one I made is too underpowered and so I'll have to write them again. In this way one could play almost a Duelist by choosing those feats as bonus ones for the Fighter or from the Aristocrat and have two possible swashbucklers (one more effective and one more refined).</p><p></p><p>The idea of the Demagogue is interesting (and fits well the setting). Could you please post it on these board or email me your writeup of that class ?</p></blockquote><p></p>
[QUOTE="gpetruc, post: 585839, member: 2255"] I've updated the simplified alchemist again. the url is the same: [url]http://digilander.libero.it/gpetruc/crystaldawn/simpalchemy.html[/url] Now nearly all the rules are there, including the component list, a list of minor alchemical items (I've expanded the PHB list) and the item creation feats. I've checked the spell list again to remove some "unlikely" spells such as Telepord, D Door and Scry that where left there for when the world was more magical. Now it should be better. For the potions I'm unsure: maybe halve the production cost (both gp and XP) ? They can already create potions for spells up to lvl 4 (cap raised by +1 also because healing spells are all raised by 1 level) with the normal feat and with another feat they can create potions up to lvl 7. The Al'Qadim conversion site does not work well today (the "characters" link is broken) and so I couldn't look at their alchemist. I've still to assign to every spell the components (150 spells --> long time !) but having divided the components by spell level should make this easier as there are only a maximum of 8 components for each level. ---------------------------------------------------------- Other classes in my world will be: - fighter and rogue are always there - a non magical ranger (still to write it, even if I've already looked around the web for some inspiration) - a modified bard (the Artist) more skill-driven but that can still cast some spells (from a limited list) with very high Perform rolls. (I've still to do all the rules, I've only the idea) - Aristocrat: I've added bonus feats (mounted combat ones, some finesse fighting, skill bonuses and leadership) every 3 levels + leadership at lvl 7 and landlord at lvl 11, and the ability to take more than one leadership feat for more followers (but not cohoorts). They should now be a good PC class: less BAB and HP than fighter, but still many feats and some good skils. I didn't want a Duelist core class, but I was considerin to make it up using a Fencing feat chain (see my other topic on the same board) but the one I made is too underpowered and so I'll have to write them again. In this way one could play almost a Duelist by choosing those feats as bonus ones for the Fighter or from the Aristocrat and have two possible swashbucklers (one more effective and one more refined). The idea of the Demagogue is interesting (and fits well the setting). Could you please post it on these board or email me your writeup of that class ? [/QUOTE]
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