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My Alt Ranger, back from the blender!!!
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<blockquote data-quote="Capellan" data-source="post: 446067" data-attributes="member: 6294"><p><em>Skills: 4 + int</em></p><p></p><p>Is the list of class skills unchanged? As you haven't said, I imagine it is, but it's best to check <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Personally, I add a couple of knowledge types as ranger class skills - geography, for instance.</p><p></p><p><em>Favored Terrain The ranger gains a +1 bonus to spot, search, listen, and wilderness lore when on this terrain. </em></p><p></p><p>What kind of bonus is this? It needs a descriptor (such as "competence") so that we know what other bonuses it will stack with.</p><p></p><p><em>Favored Enemies: Against this type of enemy, the ranger recieves a +2 bonus to spot, listen, sense motive, wilderness lore, attack and damage rolls.</em></p><p></p><p>Same comment as for terrain: we particularly need to know whether favoured enemy and favoured terrain stack with each other, for instance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em>Track: Rangers get track as a bonus feat at 2nd level.</em></p><p></p><p>As Witness has already suggested, I would move this to 1st level.</p><p></p><p><em>Special Technique: At 2nd level the ranger can learn one special technique.. The possible ones are as follows.</em></p><p></p><p>Given the "oomph" of these techniques, I wonder if all they will end up doing is making people take 2 levels of ranger instead of 1?</p><p></p><p><em>Long Bow Adept: You have trained yourself to fire the maximum distances your bow will allow as well as the eyes to see such distances. You gain a +2 bonus to spot as well as far shot as a bonus feat.</em></p><p></p><p>Far Shot normally has Point Blank shot as a pre-requisite. You should specify is this requirement is waived when taking this ability. (I'm sure that it's intended to be waived, but I like my i's dotted and my t's crossed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p><em>Perception & Stealth</em></p><p></p><p>I like the idea of these abilities.</p><p></p><p><em>Sentinel: The ranger is constantly aware of what goes on in his home environment. Whenever in his favored terrain, the ranger is under the effects of an alarm spell cast by a level 1 sorcerer. The ability also works during sleep.</em></p><p></p><p>I would probably have phrased this a little differently than likening it to a spell effect, but the basic concept is a fair one. Was it inspired by the 2E Savage Fighter kit?</p><p></p><p><em>Strider: The ranger is under a permanent freedom of movement spell.</em></p><p></p><p>I'd take Ranger just for this ability <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I <em>hate</em> being held/webbed etc.</p><p></p><p><em>Immunity: The rangers time in the wild has hardened his immune system. The ranger can become immune to all organic poisons or natural diseases. This ability can be taken multiple times.</em></p><p></p><p>What does taking it multiple times do? It's not clear. I <em>think</em> what you are saying is that you have to take it once for poisons and once for diseases, but I could be wrong?</p><p></p><p><em>Enemy Mastery: The ranger has studied his enemies to the point where he can predict their movements. Against attacks from his favored enemies, the ranger has a 10% miss chance which stacks with other miss chances.</em></p><p></p><p>This is quite a powerful ability, particularly combined with Improved Invsibility or similar. It will also slow down combat by adding a bunch of extra rolls. I'd suggest changing it to a +2 competence bonus to AC: same effect, since 2 in 20 is 10%, but much less hassle to use.</p><p></p><p>Everything else looks good individually, but it is hard to judge how well it will balance. I'd suggest that you consider giving it a go in a campaign and see how it plays. Playtesting feedback is the best feedback there is. I'm definitely leaning toward doing that with my own Alt-Ranger.</p><p></p><p><span style="font-size: 9px">Edit: replaced 'Wilderness Warrior' with 'Savage Fighter'</span></p></blockquote><p></p>
[QUOTE="Capellan, post: 446067, member: 6294"] [i]Skills: 4 + int[/i] Is the list of class skills unchanged? As you haven't said, I imagine it is, but it's best to check :). Personally, I add a couple of knowledge types as ranger class skills - geography, for instance. [i]Favored Terrain The ranger gains a +1 bonus to spot, search, listen, and wilderness lore when on this terrain. [/i] What kind of bonus is this? It needs a descriptor (such as "competence") so that we know what other bonuses it will stack with. [i]Favored Enemies: Against this type of enemy, the ranger recieves a +2 bonus to spot, listen, sense motive, wilderness lore, attack and damage rolls.[/i] Same comment as for terrain: we particularly need to know whether favoured enemy and favoured terrain stack with each other, for instance :) [i]Track: Rangers get track as a bonus feat at 2nd level.[/i] As Witness has already suggested, I would move this to 1st level. [i]Special Technique: At 2nd level the ranger can learn one special technique.. The possible ones are as follows.[/i] Given the "oomph" of these techniques, I wonder if all they will end up doing is making people take 2 levels of ranger instead of 1? [i]Long Bow Adept: You have trained yourself to fire the maximum distances your bow will allow as well as the eyes to see such distances. You gain a +2 bonus to spot as well as far shot as a bonus feat.[/i] Far Shot normally has Point Blank shot as a pre-requisite. You should specify is this requirement is waived when taking this ability. (I'm sure that it's intended to be waived, but I like my i's dotted and my t's crossed :) ) [i]Perception & Stealth[/i] I like the idea of these abilities. [i]Sentinel: The ranger is constantly aware of what goes on in his home environment. Whenever in his favored terrain, the ranger is under the effects of an alarm spell cast by a level 1 sorcerer. The ability also works during sleep.[/i] I would probably have phrased this a little differently than likening it to a spell effect, but the basic concept is a fair one. Was it inspired by the 2E Savage Fighter kit? [i]Strider: The ranger is under a permanent freedom of movement spell.[/i] I'd take Ranger just for this ability :). I [i]hate[/i] being held/webbed etc. [i]Immunity: The rangers time in the wild has hardened his immune system. The ranger can become immune to all organic poisons or natural diseases. This ability can be taken multiple times.[/i] What does taking it multiple times do? It's not clear. I [i]think[/i] what you are saying is that you have to take it once for poisons and once for diseases, but I could be wrong? [i]Enemy Mastery: The ranger has studied his enemies to the point where he can predict their movements. Against attacks from his favored enemies, the ranger has a 10% miss chance which stacks with other miss chances.[/i] This is quite a powerful ability, particularly combined with Improved Invsibility or similar. It will also slow down combat by adding a bunch of extra rolls. I'd suggest changing it to a +2 competence bonus to AC: same effect, since 2 in 20 is 10%, but much less hassle to use. Everything else looks good individually, but it is hard to judge how well it will balance. I'd suggest that you consider giving it a go in a campaign and see how it plays. Playtesting feedback is the best feedback there is. I'm definitely leaning toward doing that with my own Alt-Ranger. [SIZE=1]Edit: replaced 'Wilderness Warrior' with 'Savage Fighter'[/SIZE] [/QUOTE]
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