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My alt sorcerer
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<blockquote data-quote="Kerrick" data-source="post: 2860454" data-attributes="member: 4722"><p>I can put that back... I just think it's silly to have to wait till 4th level to gain 2nd level spells - sorcerers get screwed vs. wizards when it comes to qualifying for some PrCs.</p><p></p><p></p><p></p><p>Have you ever seen in the books where the wizard channels his power and makes a little ball of glowing light? That's what this is - it was intended as nothing more than a flavor thing, just a neat little power that arcane casters can use. But yeah, it does look like it could use some more explanation - what kind of action, how long does it last, yadda yadda.</p><p></p><p></p><p></p><p>Yeah.. I didn't really like that when I put it in, for a similar reason. I'll cut that.</p><p></p><p></p><p></p><p>Ooh.. you're right. I didn't even take into account the sorcerer's Spellcraft score at the minimum level vs. the DC. Shame on me. If we go with 15+2x level (and if I go back to the original spell progression), a sorcerer casting a 3rd level spell (6th level sorc) would have to roll a 12, assuming max Spellcraft. That's a bit low, even for my taste - I wanted this to be a difficult save (15+), not something he could do almost 50% of the time. *sigh* Back to the drawing board...</p><p></p><p></p><p></p><p>I don't see why everyone seems to think sorcerers gaining full use of metamagic is overpowered... but then, I never use metamagic, so I'm probably the wrong person to ask. We use it in our campaign, and the sorcerer doesn't seem to have any special advantage over anyone else.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 2860454, member: 4722"] I can put that back... I just think it's silly to have to wait till 4th level to gain 2nd level spells - sorcerers get screwed vs. wizards when it comes to qualifying for some PrCs. Have you ever seen in the books where the wizard channels his power and makes a little ball of glowing light? That's what this is - it was intended as nothing more than a flavor thing, just a neat little power that arcane casters can use. But yeah, it does look like it could use some more explanation - what kind of action, how long does it last, yadda yadda. Yeah.. I didn't really like that when I put it in, for a similar reason. I'll cut that. Ooh.. you're right. I didn't even take into account the sorcerer's Spellcraft score at the minimum level vs. the DC. Shame on me. If we go with 15+2x level (and if I go back to the original spell progression), a sorcerer casting a 3rd level spell (6th level sorc) would have to roll a 12, assuming max Spellcraft. That's a bit low, even for my taste - I wanted this to be a difficult save (15+), not something he could do almost 50% of the time. *sigh* Back to the drawing board... I don't see why everyone seems to think sorcerers gaining full use of metamagic is overpowered... but then, I never use metamagic, so I'm probably the wrong person to ask. We use it in our campaign, and the sorcerer doesn't seem to have any special advantage over anyone else. [/QUOTE]
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