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General Tabletop Discussion
*Pathfinder & Starfinder
My Alternate XP loss rule.
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<blockquote data-quote="jlhorner1974" data-source="post: 470897" data-attributes="member: 8628"><p>There are a lot of variations on this same theme.</p><p></p><p>Your system actually follows the spirit of Raise Dead fairly well. Question: what happens if a PC dies while they already have a debt? Do they only earn 1/4 toward advancement now or does the debt just get bigger? </p><p></p><p>Personally, I feel that a 1000 XP per level debt is a bit hefty -- that's one full level for Raise Dead. At low to medium levels with careful PCs and a well run adventure, this shouldn't be a problem, but once the instakill spells start flying at higher levels, it's very easy for a PC to die several times in a row, even if careful. Three quick deaths in a row will cause REEEEALLY slow advancement no matter what. </p><p></p><p>I actually posted something similar in another thread. I modified someone else's rule and here's what I came up with (although I'm still thinking about it).</p><p></p><p>Raise Dead: Gain 2 negative levels</p><p>Resurrection: Gain 2 negative levels</p><p>True Resurrection: Gain 1 negative level</p><p></p><p>Each negative level requires 250 * level XP to remove (1/4 of the XP needed to advance to the next level), but the character continues to advance normally during that time (XP is applied to advancement and to the debt simultaneously). No mortal magic can remove these negative levels, but a wish or miracle can allow a character to ignore the effects for an amount of time.</p><p></p><p>Multiple deaths stack (kinda like a double minor penalty in hockey). For each 250 * level XP earned, one negative level is removed.</p><p></p><p>I like my version because all characters will continue to advance at the same speed, but the fact that yours is closer to the actual rules appeals to me a lot also.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="jlhorner1974, post: 470897, member: 8628"] There are a lot of variations on this same theme. Your system actually follows the spirit of Raise Dead fairly well. Question: what happens if a PC dies while they already have a debt? Do they only earn 1/4 toward advancement now or does the debt just get bigger? Personally, I feel that a 1000 XP per level debt is a bit hefty -- that's one full level for Raise Dead. At low to medium levels with careful PCs and a well run adventure, this shouldn't be a problem, but once the instakill spells start flying at higher levels, it's very easy for a PC to die several times in a row, even if careful. Three quick deaths in a row will cause REEEEALLY slow advancement no matter what. I actually posted something similar in another thread. I modified someone else's rule and here's what I came up with (although I'm still thinking about it). Raise Dead: Gain 2 negative levels Resurrection: Gain 2 negative levels True Resurrection: Gain 1 negative level Each negative level requires 250 * level XP to remove (1/4 of the XP needed to advance to the next level), but the character continues to advance normally during that time (XP is applied to advancement and to the debt simultaneously). No mortal magic can remove these negative levels, but a wish or miracle can allow a character to ignore the effects for an amount of time. Multiple deaths stack (kinda like a double minor penalty in hockey). For each 250 * level XP earned, one negative level is removed. I like my version because all characters will continue to advance at the same speed, but the fact that yours is closer to the actual rules appeals to me a lot also. What do you think? [/QUOTE]
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My Alternate XP loss rule.
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