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General Tabletop Discussion
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My Alternate XP loss rule.
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<blockquote data-quote="jlhorner1974" data-source="post: 471403" data-attributes="member: 8628"><p>So basically, your penalty is that you earn 50% of the normal XP for a certain amount of time.</p><p></p><p>Yes, I guessed where you got the 1000 XP * level number from. I just think that's a bit harsh myself.</p><p></p><p>The PH says that it should take about one month to gain a level, so if you game at the frequency listed in the PH, a Raise Dead would impose the 50% XP penalty for a month!</p><p></p><p>If you die twice in a short period of time, your penalty lasts two months (even though that would be the equivalent length of time it would take you to regain the lost XP by the PH rules)!</p><p></p><p>Personally, I think 500/250 is enough. I like to create challenging adventures, and I want my players to be daring without being reckless.</p><p></p><p>I just had another thought. Do you do anything like the "Hero Point" system mentioned here on the boards or "Action Dice" system in Spycraft, where the players earn points for good roleplaying that can be cashed in for rerolls or die bonuses? In your system, another possible use for a "Hero point" could be to award XP that reduces their debt.</p></blockquote><p></p>
[QUOTE="jlhorner1974, post: 471403, member: 8628"] So basically, your penalty is that you earn 50% of the normal XP for a certain amount of time. Yes, I guessed where you got the 1000 XP * level number from. I just think that's a bit harsh myself. The PH says that it should take about one month to gain a level, so if you game at the frequency listed in the PH, a Raise Dead would impose the 50% XP penalty for a month! If you die twice in a short period of time, your penalty lasts two months (even though that would be the equivalent length of time it would take you to regain the lost XP by the PH rules)! Personally, I think 500/250 is enough. I like to create challenging adventures, and I want my players to be daring without being reckless. I just had another thought. Do you do anything like the "Hero Point" system mentioned here on the boards or "Action Dice" system in Spycraft, where the players earn points for good roleplaying that can be cashed in for rerolls or die bonuses? In your system, another possible use for a "Hero point" could be to award XP that reduces their debt. [/QUOTE]
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My Alternate XP loss rule.
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